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Can you Pathfinderize Wheel of Time d20?
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<blockquote data-quote="fireinthedust" data-source="post: 5540945" data-attributes="member: 51930"><p>Before I ask anything else: have you ever read the d20 Wheel of Time book by WotC? It came out waaaay early in 3e. </p><p></p><p>I'm impressed by your attempts and your insights. You'd be interested by this book. <a href="http://en.wikipedia.org/wiki/The_Wheel_of_Time_Roleplaying_Game" target="_blank">Wikipedia entry</a> and [ame=http://www.amazon.com/Wheel-Roleplaying-Introduction-Jordan-Robert/dp/0786919965]The Amazon listing[/ame]</p><p></p><p></p><p></p><p></p><p>Done. </p><p></p><p></p><p></p><p></p><p>Done.</p><p></p><p></p><p></p><p>Meh, not sure if this is a good idea in-game. Advanced combat stuff is based on a feat, and the F&V description is more why Rand can do it and normals can't. </p><p></p><p></p><p></p><p>In the book it's a full-round action to embrace the source. This is *huge* in an RPG, considering surprise rounds and instant-reactions.</p><p></p><p>Wilders vs. Initiates is the class division. Wilders have a block they can take a feat to ignore. They need to be in the right mood, one they have to design into their characters at cration (ie: sad, afraid, angry, happy, etc.) I don't know if it works in-game.</p><p></p><p></p><p></p><p></p><p>Intriguing! In the d20 book, Initiates use Int, while Wilders use Cha. Both rely on Wisdom.</p><p></p><p>However, you get bonus weaves based on both high Int/Cha and high Wisdom, so if you have two high stats you get two sets of bonus weaves.</p><p></p><p>I like the idea of Cha for Men and Wis for women. It makes a certain amount of sense, especially with the Yin/Yang division (ie: male mojo vs. women's intuition).</p><p></p><p></p><p></p><p></p><p>As mentioned above, Embracing the source is a full-round action.</p><p></p><p></p><p></p><p></p><p>Yeah, good question. Should work like addicitons, maybe? Will save? Fort save?</p><p></p><p></p><p></p><p>Yep, easily done. I have notes on Fades.</p><p></p><p></p><p></p><p>In the book they say that after a certain level you can't learn weaves outside your Talent. There are piles of feats, and it's a feat to pick up each one, especially in Pathfinder: every other level, plus bonus channeler feats, and a PC is going to have enough Talents to do their job.</p><p> Talents are basically groups of Weaves, some with a bunch of weaves (elementalism) and others with only one (Balefire). Think like schools of magic, but more broad AND more specific than the schools of magic in D&D. Seemingly arbitrary, but not bad. You have a feat for a talent, you can learn and cast those weaves.</p><p> The lower levels, though, you don't need a talent to cast those weaves. Makes sense, really.</p><p></p><p>Affinities: you pick one, and can get more with feats. If you have one, and a weave has that element, you cast it normally. If you have an affinity for all the elements needed for a weave, you cast it one level lower than it's listed (ie: if you have Spirit and Fire, and you need Spirit and Fire, you cast a 3rd level weave as if it were 2nd level). If you have none of the affinities, it counts as a level higher (ie: if you have Spirit and Fire, but it needs Water and Earth, a 3rd level weave counts as a 4th level weave).</p><p></p><p></p><p></p><p></p><p>PCs are Ta'veren by default, but in the books the three boys are specifically them.</p><p></p><p>They d20 book has Rand, Mat and Perring with bonus feats. Like, a lot of them, such that they're beyond even PCs: Rand has all affinities and loads of Talents. Mat has bonus re-rolls. etc.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5540945, member: 51930"] Before I ask anything else: have you ever read the d20 Wheel of Time book by WotC? It came out waaaay early in 3e. I'm impressed by your attempts and your insights. You'd be interested by this book. [url=http://en.wikipedia.org/wiki/The_Wheel_of_Time_Roleplaying_Game]Wikipedia entry[/url] and [ame=http://www.amazon.com/Wheel-Roleplaying-Introduction-Jordan-Robert/dp/0786919965]The Amazon listing[/ame] Done. Done. Meh, not sure if this is a good idea in-game. Advanced combat stuff is based on a feat, and the F&V description is more why Rand can do it and normals can't. In the book it's a full-round action to embrace the source. This is *huge* in an RPG, considering surprise rounds and instant-reactions. Wilders vs. Initiates is the class division. Wilders have a block they can take a feat to ignore. They need to be in the right mood, one they have to design into their characters at cration (ie: sad, afraid, angry, happy, etc.) I don't know if it works in-game. Intriguing! In the d20 book, Initiates use Int, while Wilders use Cha. Both rely on Wisdom. However, you get bonus weaves based on both high Int/Cha and high Wisdom, so if you have two high stats you get two sets of bonus weaves. I like the idea of Cha for Men and Wis for women. It makes a certain amount of sense, especially with the Yin/Yang division (ie: male mojo vs. women's intuition). As mentioned above, Embracing the source is a full-round action. Yeah, good question. Should work like addicitons, maybe? Will save? Fort save? Yep, easily done. I have notes on Fades. In the book they say that after a certain level you can't learn weaves outside your Talent. There are piles of feats, and it's a feat to pick up each one, especially in Pathfinder: every other level, plus bonus channeler feats, and a PC is going to have enough Talents to do their job. Talents are basically groups of Weaves, some with a bunch of weaves (elementalism) and others with only one (Balefire). Think like schools of magic, but more broad AND more specific than the schools of magic in D&D. Seemingly arbitrary, but not bad. You have a feat for a talent, you can learn and cast those weaves. The lower levels, though, you don't need a talent to cast those weaves. Makes sense, really. Affinities: you pick one, and can get more with feats. If you have one, and a weave has that element, you cast it normally. If you have an affinity for all the elements needed for a weave, you cast it one level lower than it's listed (ie: if you have Spirit and Fire, and you need Spirit and Fire, you cast a 3rd level weave as if it were 2nd level). If you have none of the affinities, it counts as a level higher (ie: if you have Spirit and Fire, but it needs Water and Earth, a 3rd level weave counts as a 4th level weave). PCs are Ta'veren by default, but in the books the three boys are specifically them. They d20 book has Rand, Mat and Perring with bonus feats. Like, a lot of them, such that they're beyond even PCs: Rand has all affinities and loads of Talents. Mat has bonus re-rolls. etc. [/QUOTE]
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