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Can you play the game wrong/incorrectly?
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<blockquote data-quote="Quasqueton" data-source="post: 2927776" data-attributes="member: 3854"><p>A: “The DM always wins the fights in the game because he has access to all the monsters in the Monster Manual. Our PCs have to retreat or die in most of the fights we have. The only time we get xp is when we manage to kill some of the fodder blocking for the main monster. It’s not fair. The DM will always win the fights, and we will never gain a level.”</p><p></p><p>B: “We’ve made our DM stay fair by pointing out that he has to use the CR to party level chart in the DMG. Since he can’t use a monster much higher than our average party level but a few times (like 5%), and most fights have to be at or below our party level, our game is much more fun.”</p><p></p><p>C: “It takes us about an hour per round to play out combat. Half the players are mentally wandering away from the game because it takes so long. Sometimes our whole game session is just playing out one battle of maybe 5 rounds. This sucks.”</p><p></p><p>D: “It takes us about an hour per round to play out combat. It is very cool to figure out the exact best maneuver and action to kick the monsters’ butts. We have calculators for figuring the best option for Power Attack, and we use plastic templates for deciding on placement for area-of-effect spells. Everyone helps everyone else with planning actions, and we’re all loving the tactical details.”</p><p></p><p>E: “We gain a level every game session, and have at times gained two levels in a session. Getting more powerful every game session is really cool, but our campaigns end too quickly when we reach 20th level in just a few months.”</p><p></p><p>F: “The DM gives us xp after we finish an adventure. It’s sometimes very tough to survive, especially at the end of the adventure, against the more powerful enemies, but we manage to overcome. It is a great feeling when we finish an adventure and get to level up. I love this game.”</p><p></p><p>G: “So I told the DM I wanted to convince the guards to let me go in the temple. I rolled my Diplomacy check, got a 32, and they let me in. When the priests saw me, I told the DM I wanted to trick them into thinking I was a new acolyte. I rolled my Bluff check, got an 18, and they didn’t believe me. So I told the DM I wanted to threaten them if they didn’t let me go. I rolled my Intimidate check, got a 12, so they attacked me. This is a stupid game.”</p><p></p><p>H: “My 3rd-level paladin has a holy greatsword, celestial armor, a helm of brilliance, and an instant fortress. I’ve also got a bunch of +4 ability items. The magic items my character has are more important than his natural attributes, and my paladin is just a bunch of stats instead of a hero.”</p><p></p><p>I: “I killed a balor last night and made it to 2nd level! I also got his vorpal sword! This game rocks!”</p><p></p><p>Assuming all participants (including the DM) in the above games are of the same opinion as the speaker, are any of the above groups playing the game wrong? Does the “fun quotient” of the above feelings affect the rightness/wrongness of their game playing?</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 2927776, member: 3854"] A: “The DM always wins the fights in the game because he has access to all the monsters in the Monster Manual. Our PCs have to retreat or die in most of the fights we have. The only time we get xp is when we manage to kill some of the fodder blocking for the main monster. It’s not fair. The DM will always win the fights, and we will never gain a level.” B: “We’ve made our DM stay fair by pointing out that he has to use the CR to party level chart in the DMG. Since he can’t use a monster much higher than our average party level but a few times (like 5%), and most fights have to be at or below our party level, our game is much more fun.” C: “It takes us about an hour per round to play out combat. Half the players are mentally wandering away from the game because it takes so long. Sometimes our whole game session is just playing out one battle of maybe 5 rounds. This sucks.” D: “It takes us about an hour per round to play out combat. It is very cool to figure out the exact best maneuver and action to kick the monsters’ butts. We have calculators for figuring the best option for Power Attack, and we use plastic templates for deciding on placement for area-of-effect spells. Everyone helps everyone else with planning actions, and we’re all loving the tactical details.” E: “We gain a level every game session, and have at times gained two levels in a session. Getting more powerful every game session is really cool, but our campaigns end too quickly when we reach 20th level in just a few months.” F: “The DM gives us xp after we finish an adventure. It’s sometimes very tough to survive, especially at the end of the adventure, against the more powerful enemies, but we manage to overcome. It is a great feeling when we finish an adventure and get to level up. I love this game.” G: “So I told the DM I wanted to convince the guards to let me go in the temple. I rolled my Diplomacy check, got a 32, and they let me in. When the priests saw me, I told the DM I wanted to trick them into thinking I was a new acolyte. I rolled my Bluff check, got an 18, and they didn’t believe me. So I told the DM I wanted to threaten them if they didn’t let me go. I rolled my Intimidate check, got a 12, so they attacked me. This is a stupid game.” H: “My 3rd-level paladin has a holy greatsword, celestial armor, a helm of brilliance, and an instant fortress. I’ve also got a bunch of +4 ability items. The magic items my character has are more important than his natural attributes, and my paladin is just a bunch of stats instead of a hero.” I: “I killed a balor last night and made it to 2nd level! I also got his vorpal sword! This game rocks!” Assuming all participants (including the DM) in the above games are of the same opinion as the speaker, are any of the above groups playing the game wrong? Does the “fun quotient” of the above feelings affect the rightness/wrongness of their game playing? Quasqueton [/QUOTE]
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