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Can you play the game wrong/incorrectly?
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<blockquote data-quote="Mycanid" data-source="post: 2928492" data-attributes="member: 40370"><p>SIGH! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>This thread is just ASKING for fights and flaming ... but it's better pretty good so far. It could get a lot worse.</p><p></p><p>I am also assuming everyone is on the same page regarding the types of games that are being referred to as wrong.</p><p></p><p>I think there are two things involved here.</p><p></p><p>The first is the "objective" side of things, which presupposes an absolute. It would be REAL hard to articulate an objective standard for this. It's a game after all - not something which falls into the "no discussion" area of the boards in here.</p><p></p><p>But then there is another level of things, a "subjective" side of things. And many gamers (though not all) have common experiences, reference points and the like (both intellectually and - which is even more interesting to me - and "experiential" or "feeling-based") which they could refer to, whether fully articulated or not and whether consciously or not.</p><p></p><p>For some players the subjective experiences they have can (on rare occasions) dovetail into a "bigger" picture of things, and even get "pulled into" the "objective" side of things as they perceive it ... I am leaving out the proposition whether or no this is actually objectively true or no as that is not to the point for the moment. For them I could see why they might have a stance from which to say whether people game in a right or wrong way. But I don't think many people here in enworld are that sort.</p><p></p><p>What other "objective" standard is there to rest on to define what is a right way or a wrong way? The ruleset in the (or a particular) game? That has been brought up. The experiential result of the gaming in general? That has been brought up too. But ... opinions to the contrary have also been brought up opposing these "standards" - some in earnest from personal experience, some perhaps to fan the flames.</p><p></p><p>On a personal level I would say that there are "wrong" ways to game, and I would refer to the commonly agreed printed rulesets as general guidelines and commonly agreed upon experiences of many that make the game most satisfying or pleasurable or fulfilling.</p><p></p><p>But I would be very reticent to try and nail it down to actual articulations. I don't know if such a standard can be articulated and applied in all settings (perhaps it could ... I don't know) but I know that oftenb what makes a gaming group unique from others is these unspoken (or even spoken) personal, subjective standards.</p><p></p><p>And further, I would suggest that many (though not all of us) have had simliar general experiences with gaming and agree upon many aspects of the rulesets as they are presented in the books.</p></blockquote><p></p>
[QUOTE="Mycanid, post: 2928492, member: 40370"] SIGH! :( This thread is just ASKING for fights and flaming ... but it's better pretty good so far. It could get a lot worse. I am also assuming everyone is on the same page regarding the types of games that are being referred to as wrong. I think there are two things involved here. The first is the "objective" side of things, which presupposes an absolute. It would be REAL hard to articulate an objective standard for this. It's a game after all - not something which falls into the "no discussion" area of the boards in here. But then there is another level of things, a "subjective" side of things. And many gamers (though not all) have common experiences, reference points and the like (both intellectually and - which is even more interesting to me - and "experiential" or "feeling-based") which they could refer to, whether fully articulated or not and whether consciously or not. For some players the subjective experiences they have can (on rare occasions) dovetail into a "bigger" picture of things, and even get "pulled into" the "objective" side of things as they perceive it ... I am leaving out the proposition whether or no this is actually objectively true or no as that is not to the point for the moment. For them I could see why they might have a stance from which to say whether people game in a right or wrong way. But I don't think many people here in enworld are that sort. What other "objective" standard is there to rest on to define what is a right way or a wrong way? The ruleset in the (or a particular) game? That has been brought up. The experiential result of the gaming in general? That has been brought up too. But ... opinions to the contrary have also been brought up opposing these "standards" - some in earnest from personal experience, some perhaps to fan the flames. On a personal level I would say that there are "wrong" ways to game, and I would refer to the commonly agreed printed rulesets as general guidelines and commonly agreed upon experiences of many that make the game most satisfying or pleasurable or fulfilling. But I would be very reticent to try and nail it down to actual articulations. I don't know if such a standard can be articulated and applied in all settings (perhaps it could ... I don't know) but I know that oftenb what makes a gaming group unique from others is these unspoken (or even spoken) personal, subjective standards. And further, I would suggest that many (though not all of us) have had simliar general experiences with gaming and agree upon many aspects of the rulesets as they are presented in the books. [/QUOTE]
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