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Can you railroad a willing player? (Forked from "Is World Building Necessary?")
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<blockquote data-quote="Hussar" data-source="post: 4734228" data-attributes="member: 22779"><p>Earlier it was mentioned (and appologies for not looking at the last page to exact quote who said it) that sometimes players, or the campaign are inherently railroaded. A military campaign is the immediete example that springs to mind. You are part of an heirarchy, that heirarchy has the power to order you to do things and that heirarchy has goals separate from your character's goals.</p><p></p><p>Does that mean we can never play something like Battletech or Twilight 2000 because it's a railroad and railroading is bad? I think the obvious answer is no. You can certainly play those games and those games can be a lot of fun.</p><p></p><p>What we really, REALLY need is a term, separate from railroading which carries all this negative baggage, that describes a campaign or a scenario in which freedom is being taken from the players, but, it's okay because it makes sense either within the context of the game (military member for example) or because of the agreements between the players and the GM.</p><p></p><p>I have no idea what a good word for that is, but, that's what we really need.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4734228, member: 22779"] Earlier it was mentioned (and appologies for not looking at the last page to exact quote who said it) that sometimes players, or the campaign are inherently railroaded. A military campaign is the immediete example that springs to mind. You are part of an heirarchy, that heirarchy has the power to order you to do things and that heirarchy has goals separate from your character's goals. Does that mean we can never play something like Battletech or Twilight 2000 because it's a railroad and railroading is bad? I think the obvious answer is no. You can certainly play those games and those games can be a lot of fun. What we really, REALLY need is a term, separate from railroading which carries all this negative baggage, that describes a campaign or a scenario in which freedom is being taken from the players, but, it's okay because it makes sense either within the context of the game (military member for example) or because of the agreements between the players and the GM. I have no idea what a good word for that is, but, that's what we really need. [/QUOTE]
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