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Can you railroad a willing player? (Forked from "Is World Building Necessary?")
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<blockquote data-quote="Hussar" data-source="post: 4734723" data-attributes="member: 22779"><p>Heh, I'm going to disagree with this point, but, I'm also going to leave it for another thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I've derailed enough threads lately. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>To me, railroading isn't even forcing the players down one particular path. That certainly can be, but, not always. If the building the players are in is on fire, is that railroading? Is it railroading that there is only one path to the top of the tower? There are always going to be points where all choices narrow down to just one.</p><p></p><p>Is a sandbox game of a shipwreck on an island a railroad? After all, you can't leave the island.</p><p></p><p>Heck, is a surprise attack on the PC's a railroad?</p><p></p><p>I don't think so. But, by some definitions, I suppose it is. </p><p></p><p>Honestly, while I'm not sure it's the best way, the definition of railroad is kinda like the definition of porn - I know it when I see it. I think that a good definition of railroad isn't an objective one. You can't really, because there are just too many variables and opinions lumped into what a railroad actually is.</p><p></p><p>Really, I'd leave the part in about the players finding the situation objectionable. If the players don't care, then it's not really a railroad. If the players object to the heavy handedness of the DM, then it's a railroad.</p><p></p><p>So, to answer the OP's original question, No, I don't think you can railroad the willing.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4734723, member: 22779"] Heh, I'm going to disagree with this point, but, I'm also going to leave it for another thread. :) I've derailed enough threads lately. :p To me, railroading isn't even forcing the players down one particular path. That certainly can be, but, not always. If the building the players are in is on fire, is that railroading? Is it railroading that there is only one path to the top of the tower? There are always going to be points where all choices narrow down to just one. Is a sandbox game of a shipwreck on an island a railroad? After all, you can't leave the island. Heck, is a surprise attack on the PC's a railroad? I don't think so. But, by some definitions, I suppose it is. Honestly, while I'm not sure it's the best way, the definition of railroad is kinda like the definition of porn - I know it when I see it. I think that a good definition of railroad isn't an objective one. You can't really, because there are just too many variables and opinions lumped into what a railroad actually is. Really, I'd leave the part in about the players finding the situation objectionable. If the players don't care, then it's not really a railroad. If the players object to the heavy handedness of the DM, then it's a railroad. So, to answer the OP's original question, No, I don't think you can railroad the willing. [/QUOTE]
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