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Can you railroad a willing player? (Forked from "Is World Building Necessary?")
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<blockquote data-quote="Hussar" data-source="post: 4743140" data-attributes="member: 22779"><p>Can I get a bit of clarification here?</p><p></p><p>Chosen by whom? Choices that are negated by the player or choices that are negated by the DM? I think I agree with you, but, I'm just not 100% clear what you mean here.</p><p></p><p></p><p></p><p>This is obviously going to vary by campaign. In a spy campaign, disobeying orders, while still achieving the goal may be all well and good. Although, if you were writing a James Bond adventure that has disobeying as an option, you'd likely start the adventure after the 00's have gone rogue. Trying to design an adventure while taking that into account may be beyond the scope of what you have time to deal with while crafting the adventure. </p><p></p><p>But, in a military campaign, things change. In wartime, disobeying orders doesn't get you a slap on the wrist, it takes you out of the game. It may very well get you killed by your own side, even if you do succeed. At the very least, you should be going to prison. </p><p></p><p>Again, this depends on the campaign. In a, say, WWII campaign where you are part of an infantry platoon storming Normandy Beach, disobeying orders might be an option, I suppose, but, by and large, it's going to get you shot by your superiors. Or, take it back and you are playing in a Napoleonic campaign, where officers were within their rights to execute soldiers on the spot (if I'm screwing up my history, my bad - but there are times and places where this IS true. The modern Turkish army for example), then you really don't have a choice about disobeying.</p><p></p><p>And, yes, it's all about buy in to the campaign. But, if you have bought into things, are you then railroaded by those constraints? If I'm playing Star Frontiers, a standard camaign makes me a Star Law Ranger. Is that railroading? In Battletech, you are expected to play a Mechwarrior. Is agreeing to play that game railroading?</p><p></p><p>I don't think so. </p><p></p><p>When you get right down to it, agreeing to play any game is going to limit your choices. At what point does limitation of choices=railroad?</p></blockquote><p></p>
[QUOTE="Hussar, post: 4743140, member: 22779"] Can I get a bit of clarification here? Chosen by whom? Choices that are negated by the player or choices that are negated by the DM? I think I agree with you, but, I'm just not 100% clear what you mean here. This is obviously going to vary by campaign. In a spy campaign, disobeying orders, while still achieving the goal may be all well and good. Although, if you were writing a James Bond adventure that has disobeying as an option, you'd likely start the adventure after the 00's have gone rogue. Trying to design an adventure while taking that into account may be beyond the scope of what you have time to deal with while crafting the adventure. But, in a military campaign, things change. In wartime, disobeying orders doesn't get you a slap on the wrist, it takes you out of the game. It may very well get you killed by your own side, even if you do succeed. At the very least, you should be going to prison. Again, this depends on the campaign. In a, say, WWII campaign where you are part of an infantry platoon storming Normandy Beach, disobeying orders might be an option, I suppose, but, by and large, it's going to get you shot by your superiors. Or, take it back and you are playing in a Napoleonic campaign, where officers were within their rights to execute soldiers on the spot (if I'm screwing up my history, my bad - but there are times and places where this IS true. The modern Turkish army for example), then you really don't have a choice about disobeying. And, yes, it's all about buy in to the campaign. But, if you have bought into things, are you then railroaded by those constraints? If I'm playing Star Frontiers, a standard camaign makes me a Star Law Ranger. Is that railroading? In Battletech, you are expected to play a Mechwarrior. Is agreeing to play that game railroading? I don't think so. When you get right down to it, agreeing to play any game is going to limit your choices. At what point does limitation of choices=railroad? [/QUOTE]
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