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Can you ready an action to cast a spell?
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<blockquote data-quote="Infiniti2000" data-source="post: 3004272" data-attributes="member: 31734"><p>I think ThirdWizard was suggesting NOT taking the readied action. That's my primary reason to reject his original suggestion. If you ready to take a specific action, I'm saying you can't change it to something else. There are no clear rules on aborting, I don't think (maybe a suggestion in the DMG, but no matter), but if there are, they mean you do not take your readied action and thus you simply do not act at all.</p><p></p><p>That said, if ThirdWizard meant that you take your readied action and then, in addition, "on the fly" if you will, take a free/swift action, I'm not sure I agree with it.</p><p></p><p></p><p>Resetting the initiative prior to the actual actions taken IMO creates some really wonky stuff, both for and against the character:</p><p></p><p>1. You can cast a swift spell, move, and then ready to cast a normal spell when your opponent moves close to you. He does and then you cast a normal spell and then another swift spell because it's a new turn?</p><p></p><p>2. Same thing, but on your new turn, all your spell effects (per round) get increment <em>again</em>?</p><p></p><p>I suppose ideally you track all spell effects per the initiative count they were original cast, but I don't know anyone not using a laptop exclusively that does that. So, is it just a continuation of your turn? How about if the trigger occurs just before your initiative next round, can you take another swift action then?</p><p></p><p>Wonky.</p><p></p><p>But, if you restrict it as the FAQ suggests, you don't get any weird possibilities like this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 3004272, member: 31734"] I think ThirdWizard was suggesting NOT taking the readied action. That's my primary reason to reject his original suggestion. If you ready to take a specific action, I'm saying you can't change it to something else. There are no clear rules on aborting, I don't think (maybe a suggestion in the DMG, but no matter), but if there are, they mean you do not take your readied action and thus you simply do not act at all. That said, if ThirdWizard meant that you take your readied action and then, in addition, "on the fly" if you will, take a free/swift action, I'm not sure I agree with it. Resetting the initiative prior to the actual actions taken IMO creates some really wonky stuff, both for and against the character: 1. You can cast a swift spell, move, and then ready to cast a normal spell when your opponent moves close to you. He does and then you cast a normal spell and then another swift spell because it's a new turn? 2. Same thing, but on your new turn, all your spell effects (per round) get increment [I]again[/I]? I suppose ideally you track all spell effects per the initiative count they were original cast, but I don't know anyone not using a laptop exclusively that does that. So, is it just a continuation of your turn? How about if the trigger occurs just before your initiative next round, can you take another swift action then? Wonky. But, if you restrict it as the FAQ suggests, you don't get any weird possibilities like this. :) [/QUOTE]
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Can you ready an action to cast a spell?
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