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*Pathfinder & Starfinder
Can you ready an action to cast a spell?
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<blockquote data-quote="ThirdWizard" data-source="post: 3005608" data-attributes="member: 12037"><p>Probably a good thing considering readying material components and drawing ammunition are Free Actions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I'm a lot more lenient with Readied Actions. For example, someone could Ready to attack someone and I would let them attack with either weapon they're holding or an unarmed strike without making them declare which they were going to use. I would even let them do the drop/quickdraw/attack maneuver without specifying it.</p><p></p><p>I also allow them to not perform a Readied Action and wait for the condition to occur again. So, someone could Ready to Attack if an opponent came within his threatened space. A few goblins come up and whack him, but he doesn't perceve them as a threat, then the big bad approaches and he whacks him over the head with his club. (I get this from the "may" in the Action description.)</p><p></p><p>Like I said, though, my interprietation comes from the wording that you can take a Free Action any time you are taking another Action. If you're taking a Standard Action to Attack that has been Readied, then you have an open ended number of Free Actions available to you.</p><p></p><p>Of course, if you make them Ready to, say, "Attack the enemy with my longsword" then the whole drop the weapon, pull out another, and Attack thing won't work <em>anyway</em> because they are no longer holding a longsword. However, with the Quickened <em>dispel magic</em> example, I don't see how the rules prevent the caster from taking a swift action to cast their Quickened spell.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 3005608, member: 12037"] Probably a good thing considering readying material components and drawing ammunition are Free Actions. ;) I'm a lot more lenient with Readied Actions. For example, someone could Ready to attack someone and I would let them attack with either weapon they're holding or an unarmed strike without making them declare which they were going to use. I would even let them do the drop/quickdraw/attack maneuver without specifying it. I also allow them to not perform a Readied Action and wait for the condition to occur again. So, someone could Ready to Attack if an opponent came within his threatened space. A few goblins come up and whack him, but he doesn't perceve them as a threat, then the big bad approaches and he whacks him over the head with his club. (I get this from the "may" in the Action description.) Like I said, though, my interprietation comes from the wording that you can take a Free Action any time you are taking another Action. If you're taking a Standard Action to Attack that has been Readied, then you have an open ended number of Free Actions available to you. Of course, if you make them Ready to, say, "Attack the enemy with my longsword" then the whole drop the weapon, pull out another, and Attack thing won't work [i]anyway[/i] because they are no longer holding a longsword. However, with the Quickened [i]dispel magic[/i] example, I don't see how the rules prevent the caster from taking a swift action to cast their Quickened spell. [/QUOTE]
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Can you ready an action to cast a spell?
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