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Can you recommend an "mind-controller" prestige class?
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<blockquote data-quote="Nareau" data-source="post: 3296563" data-attributes="member: 969"><p>I threw this together this afternoon (based in part on the <a href="http://www.enworld.org/showpost.php?p=1540288&postcount=2" target="_blank">Agents of the Sad Queen</a>, by Neo) </p><p></p><p>[edit: By the way, thanks for the suggestions! I'll check them out when I get home tonight.]</p><p></p><p>It's a rough draft, but I'd love to hear some feedback.</p><p></p><p><strong>Roho Mla</strong></p><p>The Emperor maintains a network of agents throughout the Najoban empire. While their primary purpose is to locate and capture Taints (Wakyambi with latent magical ability), they also serve as powerful spies and occasionally assassins.</p><p></p><p>Hit Die: d6</p><p></p><p><strong>Requirements</strong></p><p>To qualify to become a Roho Mla, a character must fulfill all of the following criteria:</p><p>Alignment: Any non lawful</p><p>Base Attack Bonus: +4</p><p>Skills: Bluff 8 ranks, Diplomacy 5 ranks, Gather Information 8 ranks, Hide 4 ranks.</p><p>Spells: Ability to cast at least one 3rd level enchantment spell.</p><p>Special: Membership to the Roho Mla is by invitation only.</p><p></p><p><strong>Class Skills</strong></p><p>The Roho Mla class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language, Spot (Wis), Tumble (Dex), Use Magic Device (Cha) and Use Rope (Dex).</p><p></p><p>Skill Points at Each Level: 6 + Int modifier.</p><p></p><p>Class Features</p><p>All the following are class features of the Roho Mla prestige class:</p><p></p><p>Weapon and Armour Proficiency: A Roho Mla is proficient with all simple and martial weapons, and with all types of light armour.</p><p></p><p>Informant Network: All agents find it necessary to gather a network of informants in order to stay apprised of events and rumours circulating the realms. As a result an agent may make a special informant network check with a bonus equal to his class level + his Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. (If the agent has 5 or more ranks in Knowledge (history), he gains a +2 bonus on this check.)</p><p>A successful informant network check will not reveal the powers of a magic item but may give a hint as to its general function. He may not take 10 or take 20 on this check; this sort of knowledge is essentially random.</p><p></p><p>If the character already possesses Bardic Knowledge, this ability replaces it. The character may add his Bard levels to his Roho Mla levels when making this check.</p><p> </p><p>[code]</p><p>DC Type of Knowledge</p><p>10 Common, known by at least a substantial minority drinking; common legends of the local population.</p><p>20 Uncommon but available, known by only a few people legends.</p><p>25 Obscure, known by few, hard to come by.</p><p>30 Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don’t understand the significance of the knowledge.</p><p>[/code]</p><p>Bonus Feats: At 1st level, a Roho Mla gets a bonus feat. The Roho Mla gains an additional bonus feat at 2nd level and every two Roho Mla levels thereafter (4th, 6th, 8th, 10th). These bonus feats must be drawn from the following list: Alertness, Deceitful, Investigator, Negotiator, Stealthy, Persuasive, Improved Spell Focus: Enchantment, Iron Will. </p><p></p><p>These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A fighter is not limited to the list of fighter bonus feats when choosing these feats. </p><p></p><p>Indomitable (Ex): At 2nd level the Roho Mla receives a +4 morale bonus on all Will saves against Enchantment effects.</p><p></p><p>Master of the Mind: At 3rd level, the Roho Mla gains Improved Spell Focus: Enchantment as a bonus feat.</p><p></p><p>Dominating Presence (Ex): At 7th level, the Roho Mla’s Enchantment spells become more powerful. If the target of such a spell succeeds on his saving throw, the agent may force him to immediately re-roll it. This ability can only be used once per round, and only on a single target. The Roho Mla may use this ability a number of times each day equal to his class level.</p><p></p><p>Hide in Plain Sight (Su): At 9th level, a Roho Mla can use the Hide skill even while being observed. As long as he is within 10 feet of some sort of shadow, an agent can hide himself from view in the open without having anything to actually hide behind.</p><p>He cannot, however, hide in his own shadow.</p><p></p><p> </p><p>[code]</p><p>Level Attack Fort Ref Will Special</p><p>1st +0 +0 +2 +2 Bonus Feat, +1 existing caster level, Informant Network</p><p>2nd +1 +0 +3 +3 Bonus Feat, Indomitable</p><p>3rd +2 +1 +3 +3 Master of the Mind</p><p>4th +3 +1 +4 +4 Bonus Feat, +1 existing caster level</p><p>5th +3 +1 +4 +4 Undetectable alignment</p><p>6th +4 +2 +5 +5 Bonus Feat</p><p>7th +5 +2 +5 +5 Dominating Presence</p><p>8th +6 +2 +6 +6 Bonus Feat, +1 existing caster level</p><p>9th +6 +3+ +6 +6 Hide in Plain Sight</p><p>10th +7 +3 +7 +7 Bonus Feat</p><p>[/code]</p><p></p><p>Nareau</p></blockquote><p></p>
[QUOTE="Nareau, post: 3296563, member: 969"] I threw this together this afternoon (based in part on the [url=http://www.enworld.org/showpost.php?p=1540288&postcount=2]Agents of the Sad Queen[/url], by Neo) [edit: By the way, thanks for the suggestions! I'll check them out when I get home tonight.] It's a rough draft, but I'd love to hear some feedback. [b]Roho Mla[/b] The Emperor maintains a network of agents throughout the Najoban empire. While their primary purpose is to locate and capture Taints (Wakyambi with latent magical ability), they also serve as powerful spies and occasionally assassins. Hit Die: d6 [b]Requirements[/b] To qualify to become a Roho Mla, a character must fulfill all of the following criteria: Alignment: Any non lawful Base Attack Bonus: +4 Skills: Bluff 8 ranks, Diplomacy 5 ranks, Gather Information 8 ranks, Hide 4 ranks. Spells: Ability to cast at least one 3rd level enchantment spell. Special: Membership to the Roho Mla is by invitation only. [b]Class Skills[/b] The Roho Mla class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language, Spot (Wis), Tumble (Dex), Use Magic Device (Cha) and Use Rope (Dex). Skill Points at Each Level: 6 + Int modifier. Class Features All the following are class features of the Roho Mla prestige class: Weapon and Armour Proficiency: A Roho Mla is proficient with all simple and martial weapons, and with all types of light armour. Informant Network: All agents find it necessary to gather a network of informants in order to stay apprised of events and rumours circulating the realms. As a result an agent may make a special informant network check with a bonus equal to his class level + his Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. (If the agent has 5 or more ranks in Knowledge (history), he gains a +2 bonus on this check.) A successful informant network check will not reveal the powers of a magic item but may give a hint as to its general function. He may not take 10 or take 20 on this check; this sort of knowledge is essentially random. If the character already possesses Bardic Knowledge, this ability replaces it. The character may add his Bard levels to his Roho Mla levels when making this check. [code] DC Type of Knowledge 10 Common, known by at least a substantial minority drinking; common legends of the local population. 20 Uncommon but available, known by only a few people legends. 25 Obscure, known by few, hard to come by. 30 Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don’t understand the significance of the knowledge. [/code] Bonus Feats: At 1st level, a Roho Mla gets a bonus feat. The Roho Mla gains an additional bonus feat at 2nd level and every two Roho Mla levels thereafter (4th, 6th, 8th, 10th). These bonus feats must be drawn from the following list: Alertness, Deceitful, Investigator, Negotiator, Stealthy, Persuasive, Improved Spell Focus: Enchantment, Iron Will. These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A fighter is not limited to the list of fighter bonus feats when choosing these feats. Indomitable (Ex): At 2nd level the Roho Mla receives a +4 morale bonus on all Will saves against Enchantment effects. Master of the Mind: At 3rd level, the Roho Mla gains Improved Spell Focus: Enchantment as a bonus feat. Dominating Presence (Ex): At 7th level, the Roho Mla’s Enchantment spells become more powerful. If the target of such a spell succeeds on his saving throw, the agent may force him to immediately re-roll it. This ability can only be used once per round, and only on a single target. The Roho Mla may use this ability a number of times each day equal to his class level. Hide in Plain Sight (Su): At 9th level, a Roho Mla can use the Hide skill even while being observed. As long as he is within 10 feet of some sort of shadow, an agent can hide himself from view in the open without having anything to actually hide behind. He cannot, however, hide in his own shadow. [code] Level Attack Fort Ref Will Special 1st +0 +0 +2 +2 Bonus Feat, +1 existing caster level, Informant Network 2nd +1 +0 +3 +3 Bonus Feat, Indomitable 3rd +2 +1 +3 +3 Master of the Mind 4th +3 +1 +4 +4 Bonus Feat, +1 existing caster level 5th +3 +1 +4 +4 Undetectable alignment 6th +4 +2 +5 +5 Bonus Feat 7th +5 +2 +5 +5 Dominating Presence 8th +6 +2 +6 +6 Bonus Feat, +1 existing caster level 9th +6 +3+ +6 +6 Hide in Plain Sight 10th +7 +3 +7 +7 Bonus Feat [/code] Nareau [/QUOTE]
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Can you recommend an "mind-controller" prestige class?
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