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Can you retry a failed skill check? How long?
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<blockquote data-quote="Psikerlord#" data-source="post: 6370667" data-attributes="member: 93321"><p>I believe this sort of question is best left to DM discretion, depending on the circumstances and the preferences at the table. There is nothing I personally hate worse than a declaration from a player that "I keep searching till I roll a 20, just in case" scenario. </p><p></p><p>For me it all depends on the situation. If youre trying to bust a door down, I will let you keep making checks, usually because I like the idea of the door getting weaker and weaker as you hammer away on it. But say a knowledge check, or a search for secret doors check? I will only allow that once, until the circumstances change (they get new info, or whatever). </p><p></p><p>I suspect the passive check rule is might be supposed to cover the "I keep doing whatever till I roll a 20" situation. But for me I prefer leaving it to DM discretion, based on all the circumstances and table preference. That way the DM can choose whatever suits best for the scenario at hand - one roll only, a few rolls, take 10 (passive check), take 20, or whatever other resolution mechanic he wants to employ.</p></blockquote><p></p>
[QUOTE="Psikerlord#, post: 6370667, member: 93321"] I believe this sort of question is best left to DM discretion, depending on the circumstances and the preferences at the table. There is nothing I personally hate worse than a declaration from a player that "I keep searching till I roll a 20, just in case" scenario. For me it all depends on the situation. If youre trying to bust a door down, I will let you keep making checks, usually because I like the idea of the door getting weaker and weaker as you hammer away on it. But say a knowledge check, or a search for secret doors check? I will only allow that once, until the circumstances change (they get new info, or whatever). I suspect the passive check rule is might be supposed to cover the "I keep doing whatever till I roll a 20" situation. But for me I prefer leaving it to DM discretion, based on all the circumstances and table preference. That way the DM can choose whatever suits best for the scenario at hand - one roll only, a few rolls, take 10 (passive check), take 20, or whatever other resolution mechanic he wants to employ. [/QUOTE]
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Can you retry a failed skill check? How long?
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