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General Tabletop Discussion
*Dungeons & Dragons
Can you retry a failed skill check? How long?
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<blockquote data-quote="Wrathamon" data-source="post: 6370973" data-attributes="member: 7989"><p>picking a lock is insanely hard to do even if you have picks. </p><p></p><p>If you arent proficient at it ... then no you cant pick it (when I'm running) but you can bash the crap at it in attempt to bust it. Again in my game. </p><p></p><p>The rules are up to the DM to determine if a Check is needed or not, the player can just say what they want to do. </p><p>The player can say they are trying to pick the lock, but that doesn't mean they get to roll the dice and check to see if it worked or not. </p><p>That is up to the DM. </p><p></p><p>Some DMs will say don't worry about rolling rogue you automatically succeed because there is no threat, it takes you 5 mins. Others, may say roll and you only get one chance better make it count. Others might give you one more chance but after that the check is impossible. Some may be like I am and say you need to be proficient at picking locks to attempt it, and if everyone insists on trying then their might be consequences for taking too long.l</p><p></p><p>Again, 5e is empowering the DM to make these game decisions, and those can be different based on the DM running the game. 3e and 4e it was up to the player to decide and I think that might be the part that is hard to let go of, but if your DM likes that style and you like playing that style then its a perfect DM/Player match up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>we can debate discuss how we run a game but at the end of the day its up to the DM and the players at the table to determine how they want to play, not the raw. The raw is loose on this on purpose.</p></blockquote><p></p>
[QUOTE="Wrathamon, post: 6370973, member: 7989"] picking a lock is insanely hard to do even if you have picks. If you arent proficient at it ... then no you cant pick it (when I'm running) but you can bash the crap at it in attempt to bust it. Again in my game. The rules are up to the DM to determine if a Check is needed or not, the player can just say what they want to do. The player can say they are trying to pick the lock, but that doesn't mean they get to roll the dice and check to see if it worked or not. That is up to the DM. Some DMs will say don't worry about rolling rogue you automatically succeed because there is no threat, it takes you 5 mins. Others, may say roll and you only get one chance better make it count. Others might give you one more chance but after that the check is impossible. Some may be like I am and say you need to be proficient at picking locks to attempt it, and if everyone insists on trying then their might be consequences for taking too long.l Again, 5e is empowering the DM to make these game decisions, and those can be different based on the DM running the game. 3e and 4e it was up to the player to decide and I think that might be the part that is hard to let go of, but if your DM likes that style and you like playing that style then its a perfect DM/Player match up. :) we can debate discuss how we run a game but at the end of the day its up to the DM and the players at the table to determine how they want to play, not the raw. The raw is loose on this on purpose. [/QUOTE]
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