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Can you retry a failed skill check? How long?
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<blockquote data-quote="KarinsDad" data-source="post: 6392632" data-attributes="member: 2011"><p>I think that for physical repeatable skills that are within the capability of the PC, an ok houserule is to state that it just takes longer. How long? A number of "original time units" * how much the original DC was missed by.</p><p></p><p>For example, if it takes one round to pick a lock and the PC misses the DC by 3, then it takes 4 rounds. The PC is still successful, but it avoids that whole constantly re-roll the dice problem.</p><p></p><p>If it takes a minute to get up the cliff and the PC has a rope that prevents him from falling, it might just take 6 minutes to get up that cliff.</p><p></p><p>A slick wall but one which is climbable would fall into this same category.</p><p></p><p>Finding tracks in an area. If the tracks are there but hard to spot, the Survival DC already takes that into account and it's just a matter of persistence.</p><p></p><p>But, if it is not time critical and within the capabilities of the PCs, I would just describe it with no dice rolls:</p><p></p><p>DM: "It's a real slick wall that you all have difficulty getting over, but eventually you all manage." </p><p></p><p></p><p>Now if the PCs are in combat, I would have the PC roll each round to pick the lock or climb the wall or whatever.</p><p></p><p></p><p>And I would not allow it for knowledge checks, persuasion, or anything similar.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6392632, member: 2011"] I think that for physical repeatable skills that are within the capability of the PC, an ok houserule is to state that it just takes longer. How long? A number of "original time units" * how much the original DC was missed by. For example, if it takes one round to pick a lock and the PC misses the DC by 3, then it takes 4 rounds. The PC is still successful, but it avoids that whole constantly re-roll the dice problem. If it takes a minute to get up the cliff and the PC has a rope that prevents him from falling, it might just take 6 minutes to get up that cliff. A slick wall but one which is climbable would fall into this same category. Finding tracks in an area. If the tracks are there but hard to spot, the Survival DC already takes that into account and it's just a matter of persistence. But, if it is not time critical and within the capabilities of the PCs, I would just describe it with no dice rolls: DM: "It's a real slick wall that you all have difficulty getting over, but eventually you all manage." Now if the PCs are in combat, I would have the PC roll each round to pick the lock or climb the wall or whatever. And I would not allow it for knowledge checks, persuasion, or anything similar. [/QUOTE]
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Can you retry a failed skill check? How long?
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