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Can you retry a failed skill check? How long?
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<blockquote data-quote="GreenTengu" data-source="post: 6392811" data-attributes="member: 6777454"><p>The reason I use the unit of time of 6 seconds is because that is how long a round is. If 10 rounds equal a 1 minute, 1 round equals 6 seconds and unlocking a lock is defined as an action that takes a round.</p><p></p><p>This means that either one is only spending 6 seconds of trying within their first roll of a failure.</p><p>The only way to raise one's skill is to go out and kill monsters. So... "I can't unlock this now even though I have unlocked similar locks in the past. Let me go murder a hundred people and come back to try again."?</p><p>Come on. That makes no sense.</p><p></p><p>There really needs to be something in between "you succeed instantly" and "you are incapable of ever succeeding at this task ever.. unless you murder enough people to raise your level."</p><p></p><p>Why not have a roll of 1 equate to the true fail state in which the action simply cannot be tried again-- you broke it, the person you were trying to pester into something attacks you, you sprain your angle falling from the wall this time.</p><p>Repeated rolls need only mean the character is taking up more and more time trying to perform the task.</p><p></p><p>I can't tell you how many countless times I have done something where, had I done it right the first time, it really would have taken only seconds. But I failed... and I could spend several minutes trying over and over and over and over again... and you know what?... I manage to eventually do it.</p><p></p><p>That possibility ought to exist within a game. The system of "one roll ever, either instantly succeed without issue or fail and know that it is impossible for you to ever succeed at this no matter how long you spend"... that just doesn't strike me as workable.</p><p></p><p>Yes, there are plenty of skill rolls where there are nasty consequences of failing and one should be aware of this. But other times it is just a matter of how much time and emotional stamina you need to spend before completing the task.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6392811, member: 6777454"] The reason I use the unit of time of 6 seconds is because that is how long a round is. If 10 rounds equal a 1 minute, 1 round equals 6 seconds and unlocking a lock is defined as an action that takes a round. This means that either one is only spending 6 seconds of trying within their first roll of a failure. The only way to raise one's skill is to go out and kill monsters. So... "I can't unlock this now even though I have unlocked similar locks in the past. Let me go murder a hundred people and come back to try again."? Come on. That makes no sense. There really needs to be something in between "you succeed instantly" and "you are incapable of ever succeeding at this task ever.. unless you murder enough people to raise your level." Why not have a roll of 1 equate to the true fail state in which the action simply cannot be tried again-- you broke it, the person you were trying to pester into something attacks you, you sprain your angle falling from the wall this time. Repeated rolls need only mean the character is taking up more and more time trying to perform the task. I can't tell you how many countless times I have done something where, had I done it right the first time, it really would have taken only seconds. But I failed... and I could spend several minutes trying over and over and over and over again... and you know what?... I manage to eventually do it. That possibility ought to exist within a game. The system of "one roll ever, either instantly succeed without issue or fail and know that it is impossible for you to ever succeed at this no matter how long you spend"... that just doesn't strike me as workable. Yes, there are plenty of skill rolls where there are nasty consequences of failing and one should be aware of this. But other times it is just a matter of how much time and emotional stamina you need to spend before completing the task. [/QUOTE]
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Can you retry a failed skill check? How long?
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