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General Tabletop Discussion
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Can you retry a failed skill check? How long?
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<blockquote data-quote="AnotherGuy" data-source="post: 9700282" data-attributes="member: 7029930"><p>And yet this system is used for combat.</p><p></p><p></p><p>Increase the stakes with each additional attempt.</p><p></p><p><strong>Attempt to Lockpick</strong></p><p>Increase the time (1 minute, 10 minutes, 20 minutes etc) with each attempt and roll for a Random Encounter every hour or less depending on traffic in that area.</p><p>Also every attempt increases the risk by 15% that the lock becomes jammed or the lockpick breaks</p><p></p><p><strong>Attempt to Persuade</strong></p><p>Have the DC increase by 5 with each attempt and when it first reaches 20 or more.</p><p><em>You feel that you've done all you can do, one more attempt may indeed anger the person.</em></p><p>Difficulty increases bya further 5 (now Dc 25) and failure is not limited to just failure but you risk damaging any future discussion with the person (i.e. you have DisADV on any social rolls with this person).</p><p></p><p><strong>Attempt to Climb a Wall</strong></p><p>First attempt fails, additional attempt requires exertion.</p><p>Success with a Cost - Lose 1 HD</p><p>Failure by 5 or less - You succeed but tear your glove/boot/rope in the process and lose 1-2 Hit Dice.</p><p>Failure by 6-10 - As above, and earn a level of exhaustion (disADV on physical checks) which can be recovered with a short rest</p><p>Failure by 11+ - As above, and you suffer a twisted ankle (movement halved) which requires a long rest to recover from.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9700282, member: 7029930"] And yet this system is used for combat. Increase the stakes with each additional attempt. [B]Attempt to Lockpick[/B] Increase the time (1 minute, 10 minutes, 20 minutes etc) with each attempt and roll for a Random Encounter every hour or less depending on traffic in that area. Also every attempt increases the risk by 15% that the lock becomes jammed or the lockpick breaks [B]Attempt to Persuade[/B] Have the DC increase by 5 with each attempt and when it first reaches 20 or more. [I]You feel that you've done all you can do, one more attempt may indeed anger the person.[/I] Difficulty increases bya further 5 (now Dc 25) and failure is not limited to just failure but you risk damaging any future discussion with the person (i.e. you have DisADV on any social rolls with this person). [B]Attempt to Climb a Wall[/B] First attempt fails, additional attempt requires exertion. Success with a Cost - Lose 1 HD Failure by 5 or less - You succeed but tear your glove/boot/rope in the process and lose 1-2 Hit Dice. Failure by 6-10 - As above, and earn a level of exhaustion (disADV on physical checks) which can be recovered with a short rest Failure by 11+ - As above, and you suffer a twisted ankle (movement halved) which requires a long rest to recover from. [/QUOTE]
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Can you retry a failed skill check? How long?
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