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Can you retry a failed skill check? How long?
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<blockquote data-quote="James Gasik" data-source="post: 9700360" data-attributes="member: 6877472"><p>Lol, it might! I try to make my combats more dynamic- for awhile I used Lair Actions a lot when they encountered enemies in, well, your Lair. But it turned out to be just one more thing for me to keep track of and I'd often forget about the Lair Action lol. Sunday there was a long battle with 7 Grimlocks, 6 standard and their CR 2 leader (not D&D, but ToV, which has made monsters more complex and nastier). There was supposed to be a Lair Action (a magical mishap due to an ancient magical device the Grimlocks worshiped as a deity), but by the time I remembered it, the fight was going overlong as it was. The party Fighter decided to block the doorway, as it was only 5' wide, and thus was being pelted with attacks while the other three characters had to shuffle in and out of the squares behind him to make ranged attacks. In the end, I forced movement by grappling the Fighter and dragging him into the cave, otherwise, the whole fight would have went on that way until they slowly whittled the Fighter down (and thanks to a 20 AC, that was taking awhile).</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9700360, member: 6877472"] Lol, it might! I try to make my combats more dynamic- for awhile I used Lair Actions a lot when they encountered enemies in, well, your Lair. But it turned out to be just one more thing for me to keep track of and I'd often forget about the Lair Action lol. Sunday there was a long battle with 7 Grimlocks, 6 standard and their CR 2 leader (not D&D, but ToV, which has made monsters more complex and nastier). There was supposed to be a Lair Action (a magical mishap due to an ancient magical device the Grimlocks worshiped as a deity), but by the time I remembered it, the fight was going overlong as it was. The party Fighter decided to block the doorway, as it was only 5' wide, and thus was being pelted with attacks while the other three characters had to shuffle in and out of the squares behind him to make ranged attacks. In the end, I forced movement by grappling the Fighter and dragging him into the cave, otherwise, the whole fight would have went on that way until they slowly whittled the Fighter down (and thanks to a 20 AC, that was taking awhile). [/QUOTE]
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Can you retry a failed skill check? How long?
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