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General Tabletop Discussion
*Dungeons & Dragons
Can you retry a failed skill check? How long?
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<blockquote data-quote="plecostomus" data-source="post: 9700386" data-attributes="member: 7040041"><p>In theory if the party is spending time trying to open a locked chest, the DM has things that will happen randomly.</p><p></p><p>The first module in QFtIS has the following possibilities for Level 1-3 characters:</p><ul> <li data-xf-list-type="ul">1 rust monster (CR 1/2)</li> <li data-xf-list-type="ul">2 giant centipedes (CR 1/4)</li> <li data-xf-list-type="ul">1 owlbear (CR 3)</li> <li data-xf-list-type="ul">Social(?) encounter with 1d4 hobgoblins (CR 1/2) searching for treasure - this one doesn't have a description of what the encounter is, unlike the other "social encounters"</li> <li data-xf-list-type="ul">Social encounter with 1 commoner (CR 0)</li> <li data-xf-list-type="ul">Social encounter with 3 priests (CR 2)</li> <li data-xf-list-type="ul">Social encounter with 2 guards (CR 1/8) who join the party and defend one of its members from harm</li> <li data-xf-list-type="ul">Social encounter with a number of commoners equal to the number of party members (CR 0)</li> <li data-xf-list-type="ul">1d4 guardians (CR 1/8) try to escort party to their leader</li> <li data-xf-list-type="ul">1d4 mages (CR 1/8) try to escort party to their leader</li> <li data-xf-list-type="ul">1d4 warriors (CR 1/8) try to escort party to their leader</li> <li data-xf-list-type="ul">1d6 cultists (CR 1/8) try to capture the party alive to sacrifice them later</li> </ul><p>Every hour the party spends in the module, roll a d6, on a 1 one of the above encounters occurs.</p><p></p><p>So you have exchanged the dice for the skill check with another set of dice. But "take 20" means nothing if there are no consequences for taking time to do something.</p></blockquote><p></p>
[QUOTE="plecostomus, post: 9700386, member: 7040041"] In theory if the party is spending time trying to open a locked chest, the DM has things that will happen randomly. The first module in QFtIS has the following possibilities for Level 1-3 characters: [LIST] [*]1 rust monster (CR 1/2) [*]2 giant centipedes (CR 1/4) [*]1 owlbear (CR 3) [*]Social(?) encounter with 1d4 hobgoblins (CR 1/2) searching for treasure - this one doesn't have a description of what the encounter is, unlike the other "social encounters" [*]Social encounter with 1 commoner (CR 0) [*]Social encounter with 3 priests (CR 2) [*]Social encounter with 2 guards (CR 1/8) who join the party and defend one of its members from harm [*]Social encounter with a number of commoners equal to the number of party members (CR 0) [*]1d4 guardians (CR 1/8) try to escort party to their leader [*]1d4 mages (CR 1/8) try to escort party to their leader [*]1d4 warriors (CR 1/8) try to escort party to their leader [*]1d6 cultists (CR 1/8) try to capture the party alive to sacrifice them later [/LIST] Every hour the party spends in the module, roll a d6, on a 1 one of the above encounters occurs. So you have exchanged the dice for the skill check with another set of dice. But "take 20" means nothing if there are no consequences for taking time to do something. [/QUOTE]
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Can you retry a failed skill check? How long?
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