Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Can you see when you're Blinded?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Authweight" data-source="post: 6408569" data-attributes="member: 6693417"><p>It's pretty clear that a blinded character can't see.</p><p></p><p>However, the rules don't make it clear what that actually means. I would start off by assuming that the PC is a way awesomer than an average joe, due to them being a PC. So they are going to be way more on the ball about using their other senses and their memory than you or I would be. From there, I would rule that a blinded character has a general sense of where everyone is. Nothing in the blinded condition says this isn't the case, and it aligns well with my idea of what a PC should be able to do. They can hear, their vision may still be a little bit there, and they are fairly savvy. In game terms, they know what square on the grid everyone is currently occupying. That doesn't mean they literally know where everyone is, but they can figure out enough to get to that functional level. Their disadvantage on attacks represents their lack of specific knowledge of where an enemy is well enough.</p><p></p><p>I would also, for the sake of simplicity, rule that they remember the major features of the room. They don't need to roll a check to remember where the table is - they just know that. Now, once again this is a general idea. If they want to interact with the table, they will have disadvantage and/or other problems, because they can't actually see it. But they know enough to place the table on the grid. The blinded condition doesn't say the character moves any slower, so I wouldn't penalize them on speed. Once again, the presumption is that the PC is good enough to deal with this. If they tried to dash, I might make them roll a check or something, but for regular movement I would leave it alone.</p><p></p><p>Their biggest trouble would come from entering an area they haven't seen before. In this case, I would make them feel along a wall or something else narratively appropriate to figure out what's happening. Skill checks would be in order to figure the room out.</p><p></p><p>I feel this ruling goes well with the blinded condition. I don't want to attach a ton of baggage to it, because that would make blind effects way more powerful than they were meant to be. If you assume the PC is awesome, and give them the benefit of the doubt, I feel you can make blinded make perfect sense as written.</p></blockquote><p></p>
[QUOTE="Authweight, post: 6408569, member: 6693417"] It's pretty clear that a blinded character can't see. However, the rules don't make it clear what that actually means. I would start off by assuming that the PC is a way awesomer than an average joe, due to them being a PC. So they are going to be way more on the ball about using their other senses and their memory than you or I would be. From there, I would rule that a blinded character has a general sense of where everyone is. Nothing in the blinded condition says this isn't the case, and it aligns well with my idea of what a PC should be able to do. They can hear, their vision may still be a little bit there, and they are fairly savvy. In game terms, they know what square on the grid everyone is currently occupying. That doesn't mean they literally know where everyone is, but they can figure out enough to get to that functional level. Their disadvantage on attacks represents their lack of specific knowledge of where an enemy is well enough. I would also, for the sake of simplicity, rule that they remember the major features of the room. They don't need to roll a check to remember where the table is - they just know that. Now, once again this is a general idea. If they want to interact with the table, they will have disadvantage and/or other problems, because they can't actually see it. But they know enough to place the table on the grid. The blinded condition doesn't say the character moves any slower, so I wouldn't penalize them on speed. Once again, the presumption is that the PC is good enough to deal with this. If they tried to dash, I might make them roll a check or something, but for regular movement I would leave it alone. Their biggest trouble would come from entering an area they haven't seen before. In this case, I would make them feel along a wall or something else narratively appropriate to figure out what's happening. Skill checks would be in order to figure the room out. I feel this ruling goes well with the blinded condition. I don't want to attach a ton of baggage to it, because that would make blind effects way more powerful than they were meant to be. If you assume the PC is awesome, and give them the benefit of the doubt, I feel you can make blinded make perfect sense as written. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Can you see when you're Blinded?
Top