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Can you share your experience with a featless/multiclassless game?
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<blockquote data-quote="pming" data-source="post: 8265988" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>We tried feats and MC initially. After a while (maybe 6 to 8 months) of using them we dropped them both. MC'ing because it felt like you were never 'both' classes (or however many) because you'd go in as a Fighter, kicking butt and taking names, tanking, the whole shebang...then you'd wake up the next morning and POOF! You are now able to cast spells because you took a level of Wizard. Then you'd go into another adventure, fighting 99% of the time, cast a handful of your spells, and POOF! You wake up a better Wizard...even though almost all your adventuring time and actions were via using all your Fighter stuff. It just borked our suspension of disbelief.</p><p></p><p>Feats...oh man. Bottom line, it made characters MUCH more "same-y". Every Fighter took one of the "weapon mastery" Feats. Then resulted in all Fighters <em>needing</em> to also have it or they would 'suck in comparison', for example. It also made the Players feel like they "had" to take certain Feats or they would 'suck' or they would at least feel like they weren't a "real Fighter" (or Barbarian, Ranger, Cleric, etc). It just didn't work for us.</p><p></p><p>So...yeah. No Feats no MC in my game since that initial trial back when the PHB came out. Our games are better for it.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8265988, member: 45197"] Hiya! We tried feats and MC initially. After a while (maybe 6 to 8 months) of using them we dropped them both. MC'ing because it felt like you were never 'both' classes (or however many) because you'd go in as a Fighter, kicking butt and taking names, tanking, the whole shebang...then you'd wake up the next morning and POOF! You are now able to cast spells because you took a level of Wizard. Then you'd go into another adventure, fighting 99% of the time, cast a handful of your spells, and POOF! You wake up a better Wizard...even though almost all your adventuring time and actions were via using all your Fighter stuff. It just borked our suspension of disbelief. Feats...oh man. Bottom line, it made characters MUCH more "same-y". Every Fighter took one of the "weapon mastery" Feats. Then resulted in all Fighters [I]needing[/I] to also have it or they would 'suck in comparison', for example. It also made the Players feel like they "had" to take certain Feats or they would 'suck' or they would at least feel like they weren't a "real Fighter" (or Barbarian, Ranger, Cleric, etc). It just didn't work for us. So...yeah. No Feats no MC in my game since that initial trial back when the PHB came out. Our games are better for it. ^_^ Paul L. Ming [/QUOTE]
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