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Can you share your experience with a featless/multiclassless game?
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<blockquote data-quote="tetrasodium" data-source="post: 8266022" data-attributes="member: 93670"><p>I said no mc on one game because I was such of having the same one or two players playing the same totally different but identical in all the ways that matter sorlocks. Those players left and some of the other players pushed for the return with good reasons offered so I quickly had a different sorlock player. Playing the same totally different sorlock</p><p></p><p></p><p>In a different game I basically said no feats with the idea of using the individual bullet points as magic item attachments. Unfortunately it didn't really work any better because there are only one or two that any class/build needs(usually the same ones as other classes) & they provide such a night & day difference that it made the problem even more obvious.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8266022, member: 93670"] I said no mc on one game because I was such of having the same one or two players playing the same totally different but identical in all the ways that matter sorlocks. Those players left and some of the other players pushed for the return with good reasons offered so I quickly had a different sorlock player. Playing the same totally different sorlock In a different game I basically said no feats with the idea of using the individual bullet points as magic item attachments. Unfortunately it didn't really work any better because there are only one or two that any class/build needs(usually the same ones as other classes) & they provide such a night & day difference that it made the problem even more obvious. [/QUOTE]
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Can you share your experience with a featless/multiclassless game?
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