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Can you share your experience with a featless/multiclassless game?
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<blockquote data-quote="Neonchameleon" data-source="post: 8266070" data-attributes="member: 87792"><p>You could take multiclassing out of most 5e games I've been in and nothing would change. It isn't really an issue other than removing sorcererdins and sorlocks - and good riddance.</p><p></p><p>I don't think I've ever played a No Feat game - but the first thing that would happen would be humans would disappear almost entirely (I've never seen a non-variant human because they are both weak and bland). Beyond that it wouldn't do much to most non-humans before level 12 (10 for rogues, 8 for fighters) as in at least 75% of cases the first two ASIs go into the primary stat. I'd feel bad for the two classes that get additional ASIs as improving your second choice stat is a lot less powerful than improving your first choice so those classes are nerfed harder.</p><p></p><p>The three fighter feats that feel between them like losing basically half a class out of the game to me are the "hordebreaker" heavy armour master, the "you will fight me" sentinel and the "let someone else try first" polearm master. (Great Weapon Fighter, for all it's a power feat, doesn't change much about what the fighter does). </p><p></p><p>I think, especially as they are basically the non-magic classes even in a featless game I'd let the fighter pick a feat at (or after*) 6th level, 14th level, and 18th level, and the rogue at (or after) 10th as that is where they get extra ASIs in a featless game - and the value of these is nerfed when you're filling out second and third choice stats rather than your first choice.</p><p></p><p>* If, for example, the fighter wants to pick an ASI at 6th they can take the feat at 8th instead. But a maximum of one feat until they get their second "extra" ASI at 14th level</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8266070, member: 87792"] You could take multiclassing out of most 5e games I've been in and nothing would change. It isn't really an issue other than removing sorcererdins and sorlocks - and good riddance. I don't think I've ever played a No Feat game - but the first thing that would happen would be humans would disappear almost entirely (I've never seen a non-variant human because they are both weak and bland). Beyond that it wouldn't do much to most non-humans before level 12 (10 for rogues, 8 for fighters) as in at least 75% of cases the first two ASIs go into the primary stat. I'd feel bad for the two classes that get additional ASIs as improving your second choice stat is a lot less powerful than improving your first choice so those classes are nerfed harder. The three fighter feats that feel between them like losing basically half a class out of the game to me are the "hordebreaker" heavy armour master, the "you will fight me" sentinel and the "let someone else try first" polearm master. (Great Weapon Fighter, for all it's a power feat, doesn't change much about what the fighter does). I think, especially as they are basically the non-magic classes even in a featless game I'd let the fighter pick a feat at (or after*) 6th level, 14th level, and 18th level, and the rogue at (or after) 10th as that is where they get extra ASIs in a featless game - and the value of these is nerfed when you're filling out second and third choice stats rather than your first choice. * If, for example, the fighter wants to pick an ASI at 6th they can take the feat at 8th instead. But a maximum of one feat until they get their second "extra" ASI at 14th level [/QUOTE]
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