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Can you share your experience with a featless/multiclassless game?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8266102" data-attributes="member: 6871653"><p>Just an idea that I'll try if I ever DM a game again:</p><p>Create new fighting styles using the different bullet points of said feats, Fighters can swap a Bonus ASI for another fighting style:</p><p></p><p><strong>Sharpshooter</strong>: Ignore the penalty for long range and prone targets with ranged attacks. No penalty to perception in dim light.</p><p><strong>Point-blank shot</strong>: No Disadvantage with ranged attacks when within 5 ft of an enemy, +1 damage when in normal range.</p><p><strong>Quick hands</strong>: Can swap weapons as a free action, ignore the loading property. </p><p><strong>Cleaving</strong>: When you drop an enemy to 0 hp, can make another attack as a bonus action with a heavy or versatile weapon.</p><p><strong>Weapon Expertise</strong>: You can take a penalty equal to your proficiency bonus to deal double that amount when you make an attack.</p><p><strong>Armor finesse</strong>: You can add your dexterity bonus to your AC when using medium armors (maximum +3) or heavy armors (maximum +1) and you ignore the Disadvantage on stealth rolls.</p><p><strong>Bludgeon Weapon Focus</strong>: aka Crusher feat (minus the stat bump)</p><p><strong>Piercing Weapon Focus:</strong> aka Piercer</p><p><strong>Slashing Weapon Focu</strong>s: aka slasher</p><p><strong>Shield-wall</strong>: Creatures within 5ft provoke AoO if they make an attack against a target other than you (and that target doesn't have this FS) and you are holding a shield.</p><p><strong>Defender</strong>: When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.</p><p><strong>Shield fighte</strong>r: If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield. You can deal 1d6 bludgeoning damage if you successfully shove the target.</p><p><strong>Resolute Shield</strong>: If you aren't incapacitated, you can add your shield's AC bonus to any Constitution, Dexterity or Strength saving throw you make against a spell or other harmful effect that targets only you.</p><p></p><p>etc</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8266102, member: 6871653"] Just an idea that I'll try if I ever DM a game again: Create new fighting styles using the different bullet points of said feats, Fighters can swap a Bonus ASI for another fighting style: [B]Sharpshooter[/B]: Ignore the penalty for long range and prone targets with ranged attacks. No penalty to perception in dim light. [B]Point-blank shot[/B]: No Disadvantage with ranged attacks when within 5 ft of an enemy, +1 damage when in normal range. [B]Quick hands[/B]: Can swap weapons as a free action, ignore the loading property. [B]Cleaving[/B]: When you drop an enemy to 0 hp, can make another attack as a bonus action with a heavy or versatile weapon. [B]Weapon Expertise[/B]: You can take a penalty equal to your proficiency bonus to deal double that amount when you make an attack. [B]Armor finesse[/B]: You can add your dexterity bonus to your AC when using medium armors (maximum +3) or heavy armors (maximum +1) and you ignore the Disadvantage on stealth rolls. [B]Bludgeon Weapon Focus[/B]: aka Crusher feat (minus the stat bump) [B]Piercing Weapon Focus:[/B] aka Piercer [B]Slashing Weapon Focu[/B]s: aka slasher [B]Shield-wall[/B]: Creatures within 5ft provoke AoO if they make an attack against a target other than you (and that target doesn't have this FS) and you are holding a shield. [B]Defender[/B]: When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach. [B]Shield fighte[/B]r: If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield. You can deal 1d6 bludgeoning damage if you successfully shove the target. [B]Resolute Shield[/B]: If you aren't incapacitated, you can add your shield's AC bonus to any Constitution, Dexterity or Strength saving throw you make against a spell or other harmful effect that targets only you. etc [/QUOTE]
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