Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Can you share your experience with a featless/multiclassless game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Undrave" data-source="post: 8266144" data-attributes="member: 7015698"><p>Nobody uses Multiclassing anyway so it doesn't change much. Feats on the other hand... </p><p></p><p></p><p></p><p></p><p></p><p>I always felt like some of the feats were originally 'advanced Fighting style' that were turned into feats (and thus available to everyone) when it was decided the Fighter should "get more feats" because that's what it had in 3.X and they wanted to bring back that 'tradition' that only really existed for one edition. </p><p></p><p>Heavy Armour Master, Sentinel, Polearm Mastery, etc etc. There is a bunch that scream 'upgraded version of fighting style'. </p><p></p><p>The Fighter basically had its class features hidden in the feat section. It was probably judge 'too complex' for the beginner class so they added the optional rule layer. Feats, IMO are Fighter Class feature so if you ban feat I would still allow Fighters to get them.</p><p></p><p>Nobody but a Fighter would take a Feat before they maxed their main stat so if you stay below the second ASI level you'll probably not see much feats, especially if you don't allow variant humans.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8266144, member: 7015698"] Nobody uses Multiclassing anyway so it doesn't change much. Feats on the other hand... I always felt like some of the feats were originally 'advanced Fighting style' that were turned into feats (and thus available to everyone) when it was decided the Fighter should "get more feats" because that's what it had in 3.X and they wanted to bring back that 'tradition' that only really existed for one edition. Heavy Armour Master, Sentinel, Polearm Mastery, etc etc. There is a bunch that scream 'upgraded version of fighting style'. The Fighter basically had its class features hidden in the feat section. It was probably judge 'too complex' for the beginner class so they added the optional rule layer. Feats, IMO are Fighter Class feature so if you ban feat I would still allow Fighters to get them. Nobody but a Fighter would take a Feat before they maxed their main stat so if you stay below the second ASI level you'll probably not see much feats, especially if you don't allow variant humans. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Can you share your experience with a featless/multiclassless game?
Top