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Can you share your experience with a featless/multiclassless game?
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<blockquote data-quote="pming" data-source="post: 8266721" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Think of it this way. You go compete in a 500m bicycle race...and everyone there is given a choice of what bike to ride. There is the Standard Bike (which is coloured any colour other than blue, red or black,) which everyone is allowed to use by default. Or, if you want, you can choose from three pro-level hyper-engineered racing bikes (which are blue, red or black). You look around the field and see...? Yeah...you see that EVERYONE is using a blue, red or black bike. Because anyone who is using a silver bike is at a disadvantage.</p><p></p><p>So the "same-y'ness" changes from multiple colours of bikes in the field...to one of three choices; blue, red or black. Not a silver, gold, white, yellow, green, or purple bike to be seen. That's what I was getting at.</p><p></p><p>You see a Fighter and look at the sheet; Great Weapon Mastery, Polearm Mastery or Sharpshooting. So in stead of seeing 100 fighters, all with different weapons, armour, shields, etc....you see 100 fighters, all using 2-Handed swords, Halberds, or Composite Longbows. Oh, you may find the odd Great Axe, Bardiche or Shortbow, but the result is the same; every single one of those Fighters is "better at fighting" than you are with the same weapon.</p><p></p><p>When simply looking at it between two or three characters, it looks diverse. But extrapolate that out to the NPC's and campaign world at large... and every fighter is using a 2h weapon, polearm or composite longbow.</p><p></p><p>YMMV. </p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8266721, member: 45197"] Hiya! Think of it this way. You go compete in a 500m bicycle race...and everyone there is given a choice of what bike to ride. There is the Standard Bike (which is coloured any colour other than blue, red or black,) which everyone is allowed to use by default. Or, if you want, you can choose from three pro-level hyper-engineered racing bikes (which are blue, red or black). You look around the field and see...? Yeah...you see that EVERYONE is using a blue, red or black bike. Because anyone who is using a silver bike is at a disadvantage. So the "same-y'ness" changes from multiple colours of bikes in the field...to one of three choices; blue, red or black. Not a silver, gold, white, yellow, green, or purple bike to be seen. That's what I was getting at. You see a Fighter and look at the sheet; Great Weapon Mastery, Polearm Mastery or Sharpshooting. So in stead of seeing 100 fighters, all with different weapons, armour, shields, etc....you see 100 fighters, all using 2-Handed swords, Halberds, or Composite Longbows. Oh, you may find the odd Great Axe, Bardiche or Shortbow, but the result is the same; every single one of those Fighters is "better at fighting" than you are with the same weapon. When simply looking at it between two or three characters, it looks diverse. But extrapolate that out to the NPC's and campaign world at large... and every fighter is using a 2h weapon, polearm or composite longbow. YMMV. ^_^ Paul L. Ming [/QUOTE]
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Can you share your experience with a featless/multiclassless game?
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