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General Tabletop Discussion
*Dungeons & Dragons
Can you share your experience with a featless/multiclassless game?
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<blockquote data-quote="Horwath" data-source="post: 8266756" data-attributes="member: 6801299"><p>I feel that feats are good for the development of characters, however...</p><p></p><p>there is a problem in power level of feats, same pool for "combat" and "non-combat" feats and ASI's</p><p></p><p>All feats should go to "half-feat" power level. Easy thing to do with all current feats.</p><p>Then have separate ASI resource pool. let's say 6 times of +1, spread over 20 levels.</p><p>7 combat "half-feats" spread over 20 levels.</p><p>7 non-combat "half-feats" spread over 20 levels.</p><p></p><p>Then each class can have some(or none) bonus feats that are picker from more narrow pool.</p><p></p><p>I.E:</p><table style='width: 100%'><tr><td><strong>Level </strong></td><td><strong>prof bonus</strong></td><td><strong>bonus </strong></td></tr></table> <table style='width: 100%'><tr><td>1</td><td>2</td><td>non-combat feat</td></tr><tr><td>2</td><td>2</td><td>combat feat</td></tr><tr><td>3</td><td>2</td><td>+1 ASI</td></tr><tr><td>4</td><td>2</td><td>non-combat feat</td></tr><tr><td>5</td><td>3</td><td>combat feat</td></tr><tr><td>6</td><td>3</td><td>+1 ASI</td></tr><tr><td>7</td><td>3</td><td>non-combat feat</td></tr><tr><td>8</td><td>3</td><td>combat feat</td></tr><tr><td>9</td><td>4</td><td>+1 ASI</td></tr><tr><td>10</td><td>4</td><td>non-combat feat</td></tr></table> <table style='width: 100%'><tr><td>11</td><td>4</td><td>combat feat</td></tr><tr><td>12</td><td>4</td><td>+1 ASI</td></tr><tr><td>13</td><td>5</td><td>non-combat feat</td></tr><tr><td>14</td><td>5</td><td>combat feat</td></tr><tr><td>15</td><td>5</td><td>+1 ASI</td></tr><tr><td>16</td><td>5</td><td>non-combat feat</td></tr><tr><td>17</td><td>6</td><td>combat feat</td></tr><tr><td>18</td><td>6</td><td>+1 ASI</td></tr><tr><td>19</td><td>6</td><td>non-combat feat</td></tr><tr><td>20</td><td>6</td><td>combat feat</td></tr></table><p></p><p>As for multiclassing; with this switch of feats/ASIs from class to level features, I would only allow even split classes. That is, two classes MUST always be within 1 level of eachother.</p><p></p><p></p><p>If that feels too weak, maybe we could add extra class levels at certain levels.</p><p></p><p>I.E. you get levels in both classes(average HPs) at levels 5,11,17,20. That would make 5th level character(tier2) a 3/3 split, 11th level character(tier3) a 7/6 split, 17th level character(tier4) a 10/10 split, and 20th level character(capstone) a 12/12 split.</p></blockquote><p></p>
[QUOTE="Horwath, post: 8266756, member: 6801299"] I feel that feats are good for the development of characters, however... there is a problem in power level of feats, same pool for "combat" and "non-combat" feats and ASI's All feats should go to "half-feat" power level. Easy thing to do with all current feats. Then have separate ASI resource pool. let's say 6 times of +1, spread over 20 levels. 7 combat "half-feats" spread over 20 levels. 7 non-combat "half-feats" spread over 20 levels. Then each class can have some(or none) bonus feats that are picker from more narrow pool. I.E: [TABLE] [TR] [TD][B]Level [/B][/TD] [TD][B]prof bonus[/B][/TD] [TD][B]bonus [/B][/TD] [/TR] [/TABLE] [TABLE] [TR] [TD]1[/TD] [TD]2[/TD] [TD]non-combat feat[/TD] [/TR] [TR] [TD]2[/TD] [TD]2[/TD] [TD]combat feat[/TD] [/TR] [TR] [TD]3[/TD] [TD]2[/TD] [TD]+1 ASI[/TD] [/TR] [TR] [TD]4[/TD] [TD]2[/TD] [TD]non-combat feat[/TD] [/TR] [TR] [TD]5[/TD] [TD]3[/TD] [TD]combat feat[/TD] [/TR] [TR] [TD]6[/TD] [TD]3[/TD] [TD]+1 ASI[/TD] [/TR] [TR] [TD]7[/TD] [TD]3[/TD] [TD]non-combat feat[/TD] [/TR] [TR] [TD]8[/TD] [TD]3[/TD] [TD]combat feat[/TD] [/TR] [TR] [TD]9[/TD] [TD]4[/TD] [TD]+1 ASI[/TD] [/TR] [TR] [TD]10[/TD] [TD]4[/TD] [TD]non-combat feat[/TD] [/TR] [/TABLE] [TABLE] [TR] [TD]11[/TD] [TD]4[/TD] [TD]combat feat[/TD] [/TR] [TR] [TD]12[/TD] [TD]4[/TD] [TD]+1 ASI[/TD] [/TR] [TR] [TD]13[/TD] [TD]5[/TD] [TD]non-combat feat[/TD] [/TR] [TR] [TD]14[/TD] [TD]5[/TD] [TD]combat feat[/TD] [/TR] [TR] [TD]15[/TD] [TD]5[/TD] [TD]+1 ASI[/TD] [/TR] [TR] [TD]16[/TD] [TD]5[/TD] [TD]non-combat feat[/TD] [/TR] [TR] [TD]17[/TD] [TD]6[/TD] [TD]combat feat[/TD] [/TR] [TR] [TD]18[/TD] [TD]6[/TD] [TD]+1 ASI[/TD] [/TR] [TR] [TD]19[/TD] [TD]6[/TD] [TD]non-combat feat[/TD] [/TR] [TR] [TD]20[/TD] [TD]6[/TD] [TD]combat feat[/TD] [/TR] [/TABLE] As for multiclassing; with this switch of feats/ASIs from class to level features, I would only allow even split classes. That is, two classes MUST always be within 1 level of eachother. If that feels too weak, maybe we could add extra class levels at certain levels. I.E. you get levels in both classes(average HPs) at levels 5,11,17,20. That would make 5th level character(tier2) a 3/3 split, 11th level character(tier3) a 7/6 split, 17th level character(tier4) a 10/10 split, and 20th level character(capstone) a 12/12 split. [/QUOTE]
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Can you share your experience with a featless/multiclassless game?
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