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Can you share your experience with a featless/multiclassless game?
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<blockquote data-quote="ECMO3" data-source="post: 8267520" data-attributes="member: 7030563"><p>THIS! There are some optimizers, but there are plenty of others that aren't.</p><p></p><p>The players that are optimizers are usually playing very one-dimensional characters, they may multiclass but it is still usually a single focus area, typically either a brute, an archer type, a smiter or a blaster. They put everything into this build are really the best possible at it, but they are not good or even passable at anything else really. They have a place in the party and having the Barbarian-Battlemaster GWM that can do 80 points of melee damage in a turn is nice for when things get rough .... but if we are not swinging swords he is not doing much and feats like observant, skill expert, prodigy etc are much more useful in general, lead to a more diverse character IMO and are just as common in my games.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8267520, member: 7030563"] THIS! There are some optimizers, but there are plenty of others that aren't. The players that are optimizers are usually playing very one-dimensional characters, they may multiclass but it is still usually a single focus area, typically either a brute, an archer type, a smiter or a blaster. They put everything into this build are really the best possible at it, but they are not good or even passable at anything else really. They have a place in the party and having the Barbarian-Battlemaster GWM that can do 80 points of melee damage in a turn is nice for when things get rough .... but if we are not swinging swords he is not doing much and feats like observant, skill expert, prodigy etc are much more useful in general, lead to a more diverse character IMO and are just as common in my games. [/QUOTE]
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Can you share your experience with a featless/multiclassless game?
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