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Can you share your experience with a featless/multiclassless game?
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<blockquote data-quote="Neonchameleon" data-source="post: 8269111" data-attributes="member: 87792"><p>Wrong for two reasons. <strong>An offset is not a nullification </strong>and <strong>+2 is such a pathetic bonus that there is no time when a dex fighter will have a hard time fighting opponents that an archer won't.</strong></p><p></p><p>Let's run some numbers on distant/hard targets. We had the AC 19 Adult Red Dragon earlier - let's put it behind hard cover for an AC 24. Our first level fighter needs a 19 to hit it. Our "specialist" archer? A 17. That still isn't an easy time. It's a slightly better time, but the "specialist" is still going to miss four arrows out of every five. And if we then make the dragon distant as well the "specialist" is now going to hit four times as often as the generalist. But although the 1/25 the specialist hits is better than the 1/100 the generalist gets it's still harder to hit than to roll a nat 20 so even the "specialist" is having a hard time.</p><p></p><p>If of course the archery style <em>actually </em>nullified the penalties rather than offset them the way Sharpshooter does then the archer would still be hitting on a 14 in all cases. A much better time.</p><p></p><p>And if we move to the middle of the bell curve and an AC 16 target the non-specialist hits 50% of the time and the "specialist" 60%. Heavy cover makes this 25% vs 35% or disadvantage makes it 25% vs 36%. Our specialist is having a slightly easier time - but is still having a hard one in both cases. Meanwhile our sharpshooter without the fighting style is going to be trotting along at 50% in both cases.</p><p></p><p>The gain just isn't huge because it doesn't actually nullify penalties.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8269111, member: 87792"] Wrong for two reasons. [B]An offset is not a nullification [/B]and [B]+2 is such a pathetic bonus that there is no time when a dex fighter will have a hard time fighting opponents that an archer won't.[/B] Let's run some numbers on distant/hard targets. We had the AC 19 Adult Red Dragon earlier - let's put it behind hard cover for an AC 24. Our first level fighter needs a 19 to hit it. Our "specialist" archer? A 17. That still isn't an easy time. It's a slightly better time, but the "specialist" is still going to miss four arrows out of every five. And if we then make the dragon distant as well the "specialist" is now going to hit four times as often as the generalist. But although the 1/25 the specialist hits is better than the 1/100 the generalist gets it's still harder to hit than to roll a nat 20 so even the "specialist" is having a hard time. If of course the archery style [I]actually [/I]nullified the penalties rather than offset them the way Sharpshooter does then the archer would still be hitting on a 14 in all cases. A much better time. And if we move to the middle of the bell curve and an AC 16 target the non-specialist hits 50% of the time and the "specialist" 60%. Heavy cover makes this 25% vs 35% or disadvantage makes it 25% vs 36%. Our specialist is having a slightly easier time - but is still having a hard one in both cases. Meanwhile our sharpshooter without the fighting style is going to be trotting along at 50% in both cases. The gain just isn't huge because it doesn't actually nullify penalties. [/QUOTE]
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