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General Tabletop Discussion
*Dungeons & Dragons
Can you shove or grapple a creature that you're riding?
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<blockquote data-quote="Bacon Bits" data-source="post: 7072675" data-attributes="member: 6777737"><p>The problem with shoving a creature you're riding is that you haven't got something to push against. So you're not so much shoving as pushing yourself away from the horse you're riding, or shifting your weight around. I'd probably grant you disadvantage. In any event, you and the horse are immediately 5 feet apart. Simply put, you have to push pretty hard to shove something the size of a horse, and Mearls and Crawford don't override Newton.</p><p></p><p></p><p></p><p>A flying creature knocked prone does immediately fall, but I would say that pushing a flying Wyvern doesn't really do anything except piss it off and maybe make it slow down. Again, the problem is that you've got nothing to push against. The only result is you would force yourself to dismount if you're not tied down, since you're suddenly 5 feet away from it.</p><p></p><p>Rule of thumb for falling I've used: You fall 500 ft in the first round, and 1,000 ft every round thereafter. You reach terminal velocity by the end of the first round. That's like 15%(?) slower than the actual values calculated without accounting for air resistance and good enough for the game. Acceleration due to gravity is significant.</p><p></p><p></p><p></p><p>A horse? You can absolutely do that. The head, ears, mane and neck are right there. So are the reins, and pulling those sharply certainly applies leverage. I would probably not apply disadvantage here.</p><p></p><p>For a wyvern? Again, probably. Wyverns are only size Large. It's somewhat unrealistic that they can get off the ground with a Medium size rider as it is. You can, again, harrass them with the reins, and at the very least you can grab onto a wing and potentially force the both of you to fall if you want. However, if the Wyvern breaks your grip and you're not tied on, the one who will be falling is you.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7072675, member: 6777737"] The problem with shoving a creature you're riding is that you haven't got something to push against. So you're not so much shoving as pushing yourself away from the horse you're riding, or shifting your weight around. I'd probably grant you disadvantage. In any event, you and the horse are immediately 5 feet apart. Simply put, you have to push pretty hard to shove something the size of a horse, and Mearls and Crawford don't override Newton. A flying creature knocked prone does immediately fall, but I would say that pushing a flying Wyvern doesn't really do anything except piss it off and maybe make it slow down. Again, the problem is that you've got nothing to push against. The only result is you would force yourself to dismount if you're not tied down, since you're suddenly 5 feet away from it. Rule of thumb for falling I've used: You fall 500 ft in the first round, and 1,000 ft every round thereafter. You reach terminal velocity by the end of the first round. That's like 15%(?) slower than the actual values calculated without accounting for air resistance and good enough for the game. Acceleration due to gravity is significant. A horse? You can absolutely do that. The head, ears, mane and neck are right there. So are the reins, and pulling those sharply certainly applies leverage. I would probably not apply disadvantage here. For a wyvern? Again, probably. Wyverns are only size Large. It's somewhat unrealistic that they can get off the ground with a Medium size rider as it is. You can, again, harrass them with the reins, and at the very least you can grab onto a wing and potentially force the both of you to fall if you want. However, if the Wyvern breaks your grip and you're not tied on, the one who will be falling is you. [/QUOTE]
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