Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Can you sleep in armour with no penalty?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ppaladin123" data-source="post: 5604539" data-attributes="member: 60923"><p>I agree it could be "gamey." Of course, I've played in enough groups where the DM routinely uses nighttime ambushes <u>because he knows the players won't have access to their armor bonus </u>that I've become a bit paranoid about it. "Gamey" DMs breed "gamey" players.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>On the other hand, if a small adventuring party was in enemy territory and a nighttime assault was a real possibility, it would make sense to sleep in armor clutching their weapons. Soldiers throughout history occasionally have had to do this during sieges and before big battles and apparently could still function and win the next day so, while it certainly isn't comfortable or as restful as a night on a Tempurpedic mattress it isn't incapacitating or seriously debilitating if done only once and a while.</p><p></p><p>So for example, the half-healing surge thing seems a bit strong. Any graduate student can tell you that you can pull an all-nighter before a huge presentation, due-date, conference, or whatever and make it through the day on pure adrenaline; you just can't do it on subsequent nights. In another, more "physical" instance I slept in Yosemite with insufficiently warm clothing (I learned a valuable lesson that night) and on uncomfortable, rocky ground (but in a tent), got at most 2-3 hour of restless sleep and then climbed Half-Dome. I obviously did not lose <u>half of my total life force</u> as a result of this awful night of sleep. I was darn exhausted though and if I were forced to do it again the next night, I would probably have become seriously ill and unable to function. On the other hand, I am not a legendary hero with super-human strength either.</p><p></p><p>If I were to do this I would probably let players sleep in their armor once and while without penalty. If they did so on two or three or four nights in a row I would subject them to an increasingly stiff endurance check; they would begin to lose access to more and more surges, start gaining penalties to perception, and insight, and take additional surge "damage" if they tried to cram multiple encounters into the same day. I think you can adjust the severity of the penalties according to the power level of your campaign. I'm guessing in the epic tier when the characters are all demi-gods and can warp space-time, a couple of nights sleeping in their armor is not going to phase them much.</p><p></p><p>Of course, I am not one to tell someone how to have fun so use whatever system you'd like.</p></blockquote><p></p>
[QUOTE="ppaladin123, post: 5604539, member: 60923"] I agree it could be "gamey." Of course, I've played in enough groups where the DM routinely uses nighttime ambushes [U]because he knows the players won't have access to their armor bonus [/U]that I've become a bit paranoid about it. "Gamey" DMs breed "gamey" players.:) On the other hand, if a small adventuring party was in enemy territory and a nighttime assault was a real possibility, it would make sense to sleep in armor clutching their weapons. Soldiers throughout history occasionally have had to do this during sieges and before big battles and apparently could still function and win the next day so, while it certainly isn't comfortable or as restful as a night on a Tempurpedic mattress it isn't incapacitating or seriously debilitating if done only once and a while. So for example, the half-healing surge thing seems a bit strong. Any graduate student can tell you that you can pull an all-nighter before a huge presentation, due-date, conference, or whatever and make it through the day on pure adrenaline; you just can't do it on subsequent nights. In another, more "physical" instance I slept in Yosemite with insufficiently warm clothing (I learned a valuable lesson that night) and on uncomfortable, rocky ground (but in a tent), got at most 2-3 hour of restless sleep and then climbed Half-Dome. I obviously did not lose [U]half of my total life force[/U] as a result of this awful night of sleep. I was darn exhausted though and if I were forced to do it again the next night, I would probably have become seriously ill and unable to function. On the other hand, I am not a legendary hero with super-human strength either. If I were to do this I would probably let players sleep in their armor once and while without penalty. If they did so on two or three or four nights in a row I would subject them to an increasingly stiff endurance check; they would begin to lose access to more and more surges, start gaining penalties to perception, and insight, and take additional surge "damage" if they tried to cram multiple encounters into the same day. I think you can adjust the severity of the penalties according to the power level of your campaign. I'm guessing in the epic tier when the characters are all demi-gods and can warp space-time, a couple of nights sleeping in their armor is not going to phase them much. Of course, I am not one to tell someone how to have fun so use whatever system you'd like. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Can you sleep in armour with no penalty?
Top