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*Pathfinder & Starfinder
Can you Slide enemies through your own space?
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<blockquote data-quote="xCruelx" data-source="post: 4616376" data-attributes="member: 62320"><p>My Rogue does this all the time with positioning strike. <em>its flavor</em>. When i count the squares mind you, i count it as a shift one diagonal square from in front of me, to my left, then diagonally back to directly behind me, so the rules are being followed.</p><p> </p><p>since forced movement doesnt provoke, most of the time the intervening squares are irrelevant. count the move normally, and <em>Narrate</em> how he got from the starting square to the finishing square however you like.</p><p> </p><p> </p><p>Ways to force movement that I've used.</p><p> </p><p>Grabbing the enemies arm and spinning around twice, then letting go...</p><p>Fienting a weakness, drawing the enemy toward me to get a free attack, then blocking it.</p><p>knocking over a coat rack/brazier forcing him to jump out of the way</p><p>throwing daggers at the ground in a "strafing run" pattern, forcing him to retreat</p><p> </p><p>and this is all using the same power.</p><p> </p><p>I was DMing "Pyramid of Shadows". one of the encounters has enemies that has icewalk (unaffected by an extremely nasty ice hazard that fills the room)</p><p> </p><p>so i put them all on skates....and just counted squares (i will niether confirm nor deny that i was humming NHL theme music as the were pouring out of thier dressing room.. errr barracks)</p><p> </p><p>the boss could teleport to any visible icy square as a move action.. but instead of teleporting, i narrated it as unlimited shifting as a move action, allowing her to (nonprovkling) skate rings around the party during each move action... same effect, different narration to the encounter.</p><p> </p><p> </p><p>Don't be hamstrung by the flavour or even the text of the attack. look for the end game effect, then challenge yourself to narrate each and every attack/effect in the coolest possible way.</p><p> </p><p>thats the difference between an <em>effective</em> character and an<em> Awesome</em> character.</p></blockquote><p></p>
[QUOTE="xCruelx, post: 4616376, member: 62320"] My Rogue does this all the time with positioning strike. [I]its flavor[/I]. When i count the squares mind you, i count it as a shift one diagonal square from in front of me, to my left, then diagonally back to directly behind me, so the rules are being followed. since forced movement doesnt provoke, most of the time the intervening squares are irrelevant. count the move normally, and [I]Narrate[/I] how he got from the starting square to the finishing square however you like. Ways to force movement that I've used. Grabbing the enemies arm and spinning around twice, then letting go... Fienting a weakness, drawing the enemy toward me to get a free attack, then blocking it. knocking over a coat rack/brazier forcing him to jump out of the way throwing daggers at the ground in a "strafing run" pattern, forcing him to retreat and this is all using the same power. I was DMing "Pyramid of Shadows". one of the encounters has enemies that has icewalk (unaffected by an extremely nasty ice hazard that fills the room) so i put them all on skates....and just counted squares (i will niether confirm nor deny that i was humming NHL theme music as the were pouring out of thier dressing room.. errr barracks) the boss could teleport to any visible icy square as a move action.. but instead of teleporting, i narrated it as unlimited shifting as a move action, allowing her to (nonprovkling) skate rings around the party during each move action... same effect, different narration to the encounter. Don't be hamstrung by the flavour or even the text of the attack. look for the end game effect, then challenge yourself to narrate each and every attack/effect in the coolest possible way. thats the difference between an [I]effective[/I] character and an[I] Awesome[/I] character. [/QUOTE]
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