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can you take 10 on a hide check?
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<blockquote data-quote="Mistwell" data-source="post: 3555644" data-attributes="member: 2525"><p>You might physically make a roll when it is opposed, for easy playability reasons and so you don't have to keep track of rolls for a long period of time. However, that does not mean that the modifiers and conditions of that roll are fixed at the time you as a player are physically making the roll. If you got into your hiding place when nobody was around, nothing was threatening or distracting you, then you should be allowed to take 10 on the opposed roll when someone does come around. </p><p></p><p>Playabilty reasons don't change the modifiers and conditions of skill check. "Make both the opposing rolls at once, but use the conditions present when you did the event that requires a skill" is not the same as "use the conditions present when you physically make both opposing rolls at once". </p><p></p><p>If you make a forgery check in a calm setting, the conditions allow you to take 10. However, you make the physical roll when someone opposes your forgery check. That doesn't suddenly change the conditions that were present when the forging of the document took place. It's not a worse or better forgery because someone is now observing it. Much like hide checks can be, and disguise checks, and some other checks where the event involving a skill can take place before there is someone to oppose the check.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 3555644, member: 2525"] You might physically make a roll when it is opposed, for easy playability reasons and so you don't have to keep track of rolls for a long period of time. However, that does not mean that the modifiers and conditions of that roll are fixed at the time you as a player are physically making the roll. If you got into your hiding place when nobody was around, nothing was threatening or distracting you, then you should be allowed to take 10 on the opposed roll when someone does come around. Playabilty reasons don't change the modifiers and conditions of skill check. "Make both the opposing rolls at once, but use the conditions present when you did the event that requires a skill" is not the same as "use the conditions present when you physically make both opposing rolls at once". If you make a forgery check in a calm setting, the conditions allow you to take 10. However, you make the physical roll when someone opposes your forgery check. That doesn't suddenly change the conditions that were present when the forging of the document took place. It's not a worse or better forgery because someone is now observing it. Much like hide checks can be, and disguise checks, and some other checks where the event involving a skill can take place before there is someone to oppose the check. [/QUOTE]
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can you take 10 on a hide check?
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