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can you take 10 on a hide check?
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<blockquote data-quote="Mistwell" data-source="post: 3579785" data-attributes="member: 2525"><p>I don't think "routine" is part of the take 10 rule, and so I don't see the purpose in defining the word "routine" when it's not a rule to begin with.</p><p></p><p>If the players are just trying to move things along for purposes of plot, or because the game session is running long, or because they just actually want an average result, or don't want to add randomness to a particular event, or any of dozens of reasons, you might take 10. </p><p></p><p>I don't think it is routine to disguise oneself as the Prince, and forge the Prince's seal on a document. But, it's certainly the kind of situation where someone might want to take 10 to just assure themselves an average result, to avoid randomness.</p><p></p><p>The rule is that you can take 10 with any skill, provided you are not distracted or threatened, and provided that the text of the particular skill doesn't exclude taking 10 (like Use Magic Device). That's it. It doesn't have to be routine. It doesn't have to be something you are used to doing. It just has to be a non-distracting and non-threatening moment when you undergo the event that involves skill (even if the physical die roll would take place only once the event is challenged by an opposed roll later).</p></blockquote><p></p>
[QUOTE="Mistwell, post: 3579785, member: 2525"] I don't think "routine" is part of the take 10 rule, and so I don't see the purpose in defining the word "routine" when it's not a rule to begin with. If the players are just trying to move things along for purposes of plot, or because the game session is running long, or because they just actually want an average result, or don't want to add randomness to a particular event, or any of dozens of reasons, you might take 10. I don't think it is routine to disguise oneself as the Prince, and forge the Prince's seal on a document. But, it's certainly the kind of situation where someone might want to take 10 to just assure themselves an average result, to avoid randomness. The rule is that you can take 10 with any skill, provided you are not distracted or threatened, and provided that the text of the particular skill doesn't exclude taking 10 (like Use Magic Device). That's it. It doesn't have to be routine. It doesn't have to be something you are used to doing. It just has to be a non-distracting and non-threatening moment when you undergo the event that involves skill (even if the physical die roll would take place only once the event is challenged by an opposed roll later). [/QUOTE]
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