Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
can you take 10 on a hide check?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mistwell" data-source="post: 3593109" data-attributes="member: 2525"><p>No, it's not. Let's put that argument to rest already. Movement is not required. It states that right in the skill. It's often used with movement, but it doesn't require movement. So any argument about how the skill MUST function has to account for non-movement situations.</p><p></p><p></p><p></p><p>It's not how skills "normally" work when many skills depend on the situation and there is no rule about how it is supposed to work barring something else. All this "exception" stuff has to come from a rule, and you have yet to cite a rule that serves as a basis for there to be an "exception".</p><p></p><p></p><p></p><p>I honestly think you thought there was a listing, and were mistaken, and are now unwilling to admit your mistake. It's not a matter of not understanding what you meant - I understood perfectly. You thought there was a rule listing an exception, and there is not. And it's only relevant to this debate because I want to know if I am debating this with someone treating the debate itself like a game that they want to "win", or if someone is actually interested in seeking out a good interpretation of the rule regardless of their hypothesis turning out to be correct.</p><p></p><p></p><p></p><p>Sorry, but it doesn't say what you claim it says. It says you make a roll, it doesn't say it is a simultaneous roll. That's the point we are discussing. We all agree that skills involve a roll at some point. The question is, at what point, and can that point in time be dependent on the circumstances?</p><p></p><p></p><p></p><p>Then your hide check auto-fails every time. If you are being observed, you cannot hide. If you are INITIATING the use of the hide skill when you are being observed, you cannot hide. You must initiate the use of the skill before being observed.</p><p></p><p></p><p></p><p>Again, lets end this "it must be part of movement" claim. You do not have to move to hide. Period. It's in the skill description as being "normally" not "always". I think everyone in this thread agrees you can stand still and hide, without moving. Leave that strawman be already.</p><p></p><p></p><p></p><p>No, I do not. It can be part of movement, and often is, and in your normal dungeon situation it's the most likely thing to be happening. But it does not have to be part of movement, and if one were setting an ambush it likely is not involving movement, and ambush is the point we are discussing rightnow. You can stand still and hide. </p><p></p><p></p><p></p><p>Opposed rolls might happen at the same time, but that is not what we are discussing. I thought we got past that whole thing? We both agreed that sometimes skills can be used prior to the time the roll is made for the skill. And it doesn't have to be "described" that way, it just has to be circumstances which dictate it going that way. Why are you now back to your earlier position, when you already admitted sometimes that's not how it works and we need to decide if hide can work that way.</p><p></p><p></p><p></p><p>So you honestly think the hide skill can only be used if you are moving, and never when you are standing still? Really? I think you are a party of one on that issue. I mean, what would be the purpose of the sentence "If you are invisible, you gain a +40 bonus on Hide checks if you are immobile," if you cannot be immobile while hiding?</p></blockquote><p></p>
[QUOTE="Mistwell, post: 3593109, member: 2525"] No, it's not. Let's put that argument to rest already. Movement is not required. It states that right in the skill. It's often used with movement, but it doesn't require movement. So any argument about how the skill MUST function has to account for non-movement situations. It's not how skills "normally" work when many skills depend on the situation and there is no rule about how it is supposed to work barring something else. All this "exception" stuff has to come from a rule, and you have yet to cite a rule that serves as a basis for there to be an "exception". I honestly think you thought there was a listing, and were mistaken, and are now unwilling to admit your mistake. It's not a matter of not understanding what you meant - I understood perfectly. You thought there was a rule listing an exception, and there is not. And it's only relevant to this debate because I want to know if I am debating this with someone treating the debate itself like a game that they want to "win", or if someone is actually interested in seeking out a good interpretation of the rule regardless of their hypothesis turning out to be correct. Sorry, but it doesn't say what you claim it says. It says you make a roll, it doesn't say it is a simultaneous roll. That's the point we are discussing. We all agree that skills involve a roll at some point. The question is, at what point, and can that point in time be dependent on the circumstances? Then your hide check auto-fails every time. If you are being observed, you cannot hide. If you are INITIATING the use of the hide skill when you are being observed, you cannot hide. You must initiate the use of the skill before being observed. Again, lets end this "it must be part of movement" claim. You do not have to move to hide. Period. It's in the skill description as being "normally" not "always". I think everyone in this thread agrees you can stand still and hide, without moving. Leave that strawman be already. No, I do not. It can be part of movement, and often is, and in your normal dungeon situation it's the most likely thing to be happening. But it does not have to be part of movement, and if one were setting an ambush it likely is not involving movement, and ambush is the point we are discussing rightnow. You can stand still and hide. Opposed rolls might happen at the same time, but that is not what we are discussing. I thought we got past that whole thing? We both agreed that sometimes skills can be used prior to the time the roll is made for the skill. And it doesn't have to be "described" that way, it just has to be circumstances which dictate it going that way. Why are you now back to your earlier position, when you already admitted sometimes that's not how it works and we need to decide if hide can work that way. So you honestly think the hide skill can only be used if you are moving, and never when you are standing still? Really? I think you are a party of one on that issue. I mean, what would be the purpose of the sentence "If you are invisible, you gain a +40 bonus on Hide checks if you are immobile," if you cannot be immobile while hiding? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
can you take 10 on a hide check?
Top