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Can you take 20 in 4th edition?
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<blockquote data-quote="Ninja-to" data-source="post: 4614287" data-attributes="member: 19551"><p>I was wondering the same thing(s).</p><p></p><p>It seems people here asuume 'taking 20' means an automatic success. It doesn't and never has. It will always depend on the DC of the task.</p><p></p><p>While taking 20 isn't specifically stated, it's pretty damn close and virtually identicle: Take your passive check and add 10 (which = 20). So, essentially, yes, you can take 20.</p><p></p><p>You can't take 20 if there's a chance at failure that has something bad happen, or if it states specifially in the skill. Someone here talked about Perception checks to find something. If you read the description, if you fail, you can't try again. </p><p></p><p>You always have to roll for some skills. Climbing is one example. Pick Lock seems special now, but not too difficult. All you need to know for pick lock is this:</p><p></p><p>Your Rogues Pick Lock bonus. Let's say it's +5.</p><p></p><p>The DC of the lock. Let's say for Heroic Tier it's a normal 20, as stated in the skill.</p><p></p><p>If your Rogue is in combat, he has to roll. Otherwise, don't bother rolling. After a few minutes, the lock opens and the adventure continues (20+5 for 25, DC 20 = opened).</p><p></p><p>This seems to follow perfectly in line with 4E philosophy. Stop the tedium and get on with the adventure. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>However, I would like to add... let's say the lock is trapped. He (or rather, the DM secretly, don't forget to roll these yourself) failed to notice the trap. He doesn't get a second roll as stated earlier. He opens the lock and then gets attacked by Abysall Jello or whatever nasties are in there.</p><p></p><p>I'm glad this was brought up. Not only is my original question answered, but it makes Skills seem much simpler to me now as well. Nice.</p></blockquote><p></p>
[QUOTE="Ninja-to, post: 4614287, member: 19551"] I was wondering the same thing(s). It seems people here asuume 'taking 20' means an automatic success. It doesn't and never has. It will always depend on the DC of the task. While taking 20 isn't specifically stated, it's pretty damn close and virtually identicle: Take your passive check and add 10 (which = 20). So, essentially, yes, you can take 20. You can't take 20 if there's a chance at failure that has something bad happen, or if it states specifially in the skill. Someone here talked about Perception checks to find something. If you read the description, if you fail, you can't try again. You always have to roll for some skills. Climbing is one example. Pick Lock seems special now, but not too difficult. All you need to know for pick lock is this: Your Rogues Pick Lock bonus. Let's say it's +5. The DC of the lock. Let's say for Heroic Tier it's a normal 20, as stated in the skill. If your Rogue is in combat, he has to roll. Otherwise, don't bother rolling. After a few minutes, the lock opens and the adventure continues (20+5 for 25, DC 20 = opened). This seems to follow perfectly in line with 4E philosophy. Stop the tedium and get on with the adventure. ;) However, I would like to add... let's say the lock is trapped. He (or rather, the DM secretly, don't forget to roll these yourself) failed to notice the trap. He doesn't get a second roll as stated earlier. He opens the lock and then gets attacked by Abysall Jello or whatever nasties are in there. I'm glad this was brought up. Not only is my original question answered, but it makes Skills seem much simpler to me now as well. Nice. [/QUOTE]
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Can you take 20 in 4th edition?
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