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Can you "Take 20" to Hide?
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<blockquote data-quote="pawsplay" data-source="post: 3328231" data-attributes="member: 15538"><p><em>Taking 20:When you have plenty of time (generally 2 minutes for a skill that can normally be checked in 1 round, one full-round action, or one standard action), you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20. In other words, eventually you will get a 20 on 1d20 if you roll enough times. Instead of rolling 1d20 for the skill check, just calculate your result as if you had rolled a 20.</em></p><p><em>Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes twenty times as long as making a single check would take.</em></p><p><em><strong>Since taking 20 assumes that the character will fail many times before succeeding, if you did attempt to take 20 on a skill that carries penalties for failure, your character would automatically incur those penalties before he or she could complete the task.</strong> Common “take 20” skills include Escape Artist, Open Lock, and Search.</em></p><p></p><p>It appears to me that if taking 20 were allowed, you would be found before you succeeded in being hidden. Taking 20 always means you fail, then succeed.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 3328231, member: 15538"] [i]Taking 20:When you have plenty of time (generally 2 minutes for a skill that can normally be checked in 1 round, one full-round action, or one standard action), you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20. In other words, eventually you will get a 20 on 1d20 if you roll enough times. Instead of rolling 1d20 for the skill check, just calculate your result as if you had rolled a 20. Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes twenty times as long as making a single check would take. [b]Since taking 20 assumes that the character will fail many times before succeeding, if you did attempt to take 20 on a skill that carries penalties for failure, your character would automatically incur those penalties before he or she could complete the task.[/b] Common “take 20” skills include Escape Artist, Open Lock, and Search.[/i] It appears to me that if taking 20 were allowed, you would be found before you succeeded in being hidden. Taking 20 always means you fail, then succeed. [/QUOTE]
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