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Can you "Take 20" to Hide?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 3330961" data-attributes="member: 35909"><p>No, that wasn't why I asked. Some people were using the "first I roll a 1, then a 2, then a 3..." interpretation in a way that made it sound as if a player in said game who attempts to take 20 would be forced to stop once he acheives a success, since he's "trying <strong>until he succeeds</strong>," and has no in-game knowledge of the difference between a 12 and a twenty. Hence, my later example, where such an outlook would screw the player over if a later opposed check was made, and why I said it depends on how you answer Hyp's question on whether or not new spotters require new hide checks (if you'd require new hide checks, the analogy is meaningless). Maybe I misunderstood what people were saying. </p><p></p><p></p><p></p><p>If a character has actual ranks in Use Rope, I would think he knows quite a bit about tying knots and how to test whether one is good by checking how it slides, if a sliding knot, how snug the rope is to the body, etc... I have no RL knowledge of tying knots and such, so I just made those criteria up, but you get the idea, right? Would you please post an example of a skill use in which you can take 20 (without a friend taking 20 to check on you, so that it can actually be done in only 20x the standard time), so I can see how it differs from my examples. Using your arguments, I have doubts on every skill I can think of. I mean, even forgery. Sure, I can write the same forged document 20 times on different papers, but how can I tell the difference between a 17 + mod paper versus a 20 + mod paper just by looking at it any more than the Use Rope guy looking at his handwork?</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 3330961, member: 35909"] No, that wasn't why I asked. Some people were using the "first I roll a 1, then a 2, then a 3..." interpretation in a way that made it sound as if a player in said game who attempts to take 20 would be forced to stop once he acheives a success, since he's "trying [B]until he succeeds[/B]," and has no in-game knowledge of the difference between a 12 and a twenty. Hence, my later example, where such an outlook would screw the player over if a later opposed check was made, and why I said it depends on how you answer Hyp's question on whether or not new spotters require new hide checks (if you'd require new hide checks, the analogy is meaningless). Maybe I misunderstood what people were saying. If a character has actual ranks in Use Rope, I would think he knows quite a bit about tying knots and how to test whether one is good by checking how it slides, if a sliding knot, how snug the rope is to the body, etc... I have no RL knowledge of tying knots and such, so I just made those criteria up, but you get the idea, right? Would you please post an example of a skill use in which you can take 20 (without a friend taking 20 to check on you, so that it can actually be done in only 20x the standard time), so I can see how it differs from my examples. Using your arguments, I have doubts on every skill I can think of. I mean, even forgery. Sure, I can write the same forged document 20 times on different papers, but how can I tell the difference between a 17 + mod paper versus a 20 + mod paper just by looking at it any more than the Use Rope guy looking at his handwork? [/QUOTE]
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