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Can you teach someone not to (bad) metagame - (or at least not be rude)
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<blockquote data-quote="Storm Raven" data-source="post: 3220897" data-attributes="member: 307"><p>This may be rude, but it isn't metagaming. From the rules: "In general, speaking is a free action that you can perform <strong>even when it isn’t your turn</strong>. Speaking more than few sentences is generally beyond the limit of a free action."</p><p></p><p></p><p></p><p>I'm not sure what you mean by "actual knowledge rules". Are you saying that a character cannot use his knowledge skills to confirm a theory in the area covered by the Knowledge skill? I don't even understand what it is you say you are objecting to here.</p><p></p><p></p><p></p><p>Sometimes this is metagaming, and sometimes not. I am always befuddled that many Dms seem to think that the inhabitants of a game-world would be at a loss to understand many of the reasonably ordinary threats that exist in their world. Is it metagaming to know that trolls oare susceptible to fire in a world where trolls are an actual threat? Especially if you spend time going out and getting into trouble on a regular basis? Even for an inexperienced adventurer, lots of the weaknesses of particular opponents would be fairly common knowledge, just as a result of living in a world where they exist.</p><p></p><p>So, my position is - the weaknesses of common, or even uncommon monsters is not a secret. The weaknesses of rare or exotic ones might be.</p><p></p><p></p><p></p><p>It is metagaming to ask questions? Unless we know what sort of questions you are talking about, I don't klnow what advice I can give. My players ask questions <em>all the time</em>, and it isn't metagaming. Things like "Hey, is this the same innkeeper that told us about the <em>Ebon Eye</em>?" don't seem to me like metagaming - the characters will have a better chance remembering the guy since they actually <em>saw</em> him, as opposed to the players who have only a description to work with, and often have weeks in between meetings that in-game, occur only days apart..</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 3220897, member: 307"] This may be rude, but it isn't metagaming. From the rules: "In general, speaking is a free action that you can perform [b]even when it isn’t your turn[/b]. Speaking more than few sentences is generally beyond the limit of a free action." I'm not sure what you mean by "actual knowledge rules". Are you saying that a character cannot use his knowledge skills to confirm a theory in the area covered by the Knowledge skill? I don't even understand what it is you say you are objecting to here. Sometimes this is metagaming, and sometimes not. I am always befuddled that many Dms seem to think that the inhabitants of a game-world would be at a loss to understand many of the reasonably ordinary threats that exist in their world. Is it metagaming to know that trolls oare susceptible to fire in a world where trolls are an actual threat? Especially if you spend time going out and getting into trouble on a regular basis? Even for an inexperienced adventurer, lots of the weaknesses of particular opponents would be fairly common knowledge, just as a result of living in a world where they exist. So, my position is - the weaknesses of common, or even uncommon monsters is not a secret. The weaknesses of rare or exotic ones might be. It is metagaming to ask questions? Unless we know what sort of questions you are talking about, I don't klnow what advice I can give. My players ask questions [i]all the time[/i], and it isn't metagaming. Things like "Hey, is this the same innkeeper that told us about the [i]Ebon Eye[/i]?" don't seem to me like metagaming - the characters will have a better chance remembering the guy since they actually [i]saw[/i] him, as opposed to the players who have only a description to work with, and often have weeks in between meetings that in-game, occur only days apart.. [/QUOTE]
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Can you teach someone not to (bad) metagame - (or at least not be rude)
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