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Can you teach someone not to (bad) metagame - (or at least not be rude)
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<blockquote data-quote="Sejs" data-source="post: 3220908" data-attributes="member: 4910"><p>Well, for starters - admission is not an excuse. </p><p></p><p>~ Stop doing that!</p><p>- I can't, I'm weak.</p><p>~ Oh, okay, continue doing it then.</p><p></p><p>Doesn't fly. If you want to encourage him to get over his compulsion, that's dandy. But him essentially saying 'eh, I don't wanna not metagame' isn't so hot an answer, frankly.</p><p></p><p></p><p></p><p>For starters, as already mentioned, institute an in-character speech policy.</p><p></p><p>Be prepared to give the guy a reminder when he's metagaming. "Bill, you're doing it again."</p><p></p><p>This requires some mental flexibility, but when he starts metagaming (oh, ghouls? despite the fact that I know nothing about them and have no knowledge: religon, ghouls do X, Y, and Z...) change things on 'em. Oh, guess what smart guy, those arn't ghouls after all, they're another kind of cadaverous undead that you've never encountered before. One of the best things I can suggest to this end is to take normal creatures and change their appearance or type. </p><p></p><p>Every metagamer worth his salt knows the mauve skinned squid-head is an illithid. Mind blast, brain eating, the whole bit. </p><p></p><p>But what if illithids instead looked like the Strangers from Dark City? No squid head, just a collection of pale people in dark clothing that stare a lot. The brain eating tentacles? Those don't come streaming out of their nose and mouth until the moment they try to latch them on to you to feed.</p><p></p><p>That sort of thing.</p></blockquote><p></p>
[QUOTE="Sejs, post: 3220908, member: 4910"] Well, for starters - admission is not an excuse. ~ Stop doing that! - I can't, I'm weak. ~ Oh, okay, continue doing it then. Doesn't fly. If you want to encourage him to get over his compulsion, that's dandy. But him essentially saying 'eh, I don't wanna not metagame' isn't so hot an answer, frankly. For starters, as already mentioned, institute an in-character speech policy. Be prepared to give the guy a reminder when he's metagaming. "Bill, you're doing it again." This requires some mental flexibility, but when he starts metagaming (oh, ghouls? despite the fact that I know nothing about them and have no knowledge: religon, ghouls do X, Y, and Z...) change things on 'em. Oh, guess what smart guy, those arn't ghouls after all, they're another kind of cadaverous undead that you've never encountered before. One of the best things I can suggest to this end is to take normal creatures and change their appearance or type. Every metagamer worth his salt knows the mauve skinned squid-head is an illithid. Mind blast, brain eating, the whole bit. But what if illithids instead looked like the Strangers from Dark City? No squid head, just a collection of pale people in dark clothing that stare a lot. The brain eating tentacles? Those don't come streaming out of their nose and mouth until the moment they try to latch them on to you to feed. That sort of thing. [/QUOTE]
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Can you teach someone not to (bad) metagame - (or at least not be rude)
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