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Can you teach someone not to (bad) metagame - (or at least not be rude)
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<blockquote data-quote="Agent Oracle" data-source="post: 3220917" data-attributes="member: 40076"><p>easy answers to the hard question:</p><p></p><p>1. Get Exotic.</p><p></p><p>Dump the standard Monster manual, go out and grab some expanded content stuff. MMII, MMIII, monsters of faerun, Deities and demigods... any of the hundreds of bestiaries created before the big 3.0 crash. A simple perusal should yield dozens upon dozens of useable critters. if the metagamer has a metric tonne of supporting material, you might have to re-evaluate and *gasp* homebrew. That's right. take a good, hard look at whatever encounter you're considering putting the players in, and tweak everything about it. Strip away the flesh and replace it however you feel is appropriate. Would it really matter if the Gnolls were rat-men instead of hyena-men? What about getting oriental and looking at Jang-shi? Japanese hopping vampires? Or simple Oni? No extra abilities required, just a physical description that makes players go "Man What?".</p><p></p><p>2. Test Every skill.</p><p></p><p>Oh, he's min/maxed his stats? start throwing situations at him that require _all_ of his abilities. These don't even have to be combat encounters. The best applications involve taking whatever he is deliberately under skilled at, and including it in the next situation:</p><p></p><p>-Low STR finesse type? give 'em an object which deliberately weighs them down, but has a high intrinsic value so they can't dump it </p><p>-Low Dex? moving floor, enemies at range, etc.</p><p>-Low Con? ... there are players with a low Con?</p><p>-Low Int / Wis? You're on your own.</p><p>-low Cha? put 'em in a social situation.</p></blockquote><p></p>
[QUOTE="Agent Oracle, post: 3220917, member: 40076"] easy answers to the hard question: 1. Get Exotic. Dump the standard Monster manual, go out and grab some expanded content stuff. MMII, MMIII, monsters of faerun, Deities and demigods... any of the hundreds of bestiaries created before the big 3.0 crash. A simple perusal should yield dozens upon dozens of useable critters. if the metagamer has a metric tonne of supporting material, you might have to re-evaluate and *gasp* homebrew. That's right. take a good, hard look at whatever encounter you're considering putting the players in, and tweak everything about it. Strip away the flesh and replace it however you feel is appropriate. Would it really matter if the Gnolls were rat-men instead of hyena-men? What about getting oriental and looking at Jang-shi? Japanese hopping vampires? Or simple Oni? No extra abilities required, just a physical description that makes players go "Man What?". 2. Test Every skill. Oh, he's min/maxed his stats? start throwing situations at him that require _all_ of his abilities. These don't even have to be combat encounters. The best applications involve taking whatever he is deliberately under skilled at, and including it in the next situation: -Low STR finesse type? give 'em an object which deliberately weighs them down, but has a high intrinsic value so they can't dump it -Low Dex? moving floor, enemies at range, etc. -Low Con? ... there are players with a low Con? -Low Int / Wis? You're on your own. -low Cha? put 'em in a social situation. [/QUOTE]
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Can you teach someone not to (bad) metagame - (or at least not be rude)
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