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Can you teach someone not to (bad) metagame - (or at least not be rude)
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<blockquote data-quote="Storm Raven" data-source="post: 3222447" data-attributes="member: 307"><p>Then this seems to me to be a combination problem - first off, he's splitting the party by wanting to remain behind, which is his fault. Second, the other players are rushing on to other things, stepping on his spotlight time, which is their fault. And finally, you are making the "research phase" take too much play time, which is your fault.</p><p></p><p>I am unsurprised that he might react by kibbitzing. He's cut out of the action partially through his fault, but partially not, and then his spotlight time is stepped on, with your assistance in doing so. You are collectively saying to him "your character's abilities are unimportant to any of us".</p><p></p><p></p><p></p><p>Trust but verify is a good rule to live by. Even if you trust a player not to overpower anything, you should have a good idea how the feat works regardless - not because you think there is something wrong, but because you should know his character's capabilities so as to know how to make challeneges and how to run the session knowing all the rules that will be in play during the session.</p><p></p><p></p><p></p><p>What do you think "Knowing" something is other than remembering it? Because I know a lot of things, but that's because I remember them. And why can modest events not trigger a memory, especially if they seem, at least tangentially, to be related? I can't count the number of times I will remember some piece of information only because my wife mentioned something tangentially related.</p><p></p><p></p><p></p><p>That is a sure indicator of a bored player. He has nothing to do, so he tries to do something.</p><p></p><p></p><p></p><p>It seems to me that the "controlling undead as a necromancer" is not what he values about his character. The knowledge skills are.</p><p></p><p></p><p></p><p>Boredom can make one fall asleep quickly.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 3222447, member: 307"] Then this seems to me to be a combination problem - first off, he's splitting the party by wanting to remain behind, which is his fault. Second, the other players are rushing on to other things, stepping on his spotlight time, which is their fault. And finally, you are making the "research phase" take too much play time, which is your fault. I am unsurprised that he might react by kibbitzing. He's cut out of the action partially through his fault, but partially not, and then his spotlight time is stepped on, with your assistance in doing so. You are collectively saying to him "your character's abilities are unimportant to any of us". Trust but verify is a good rule to live by. Even if you trust a player not to overpower anything, you should have a good idea how the feat works regardless - not because you think there is something wrong, but because you should know his character's capabilities so as to know how to make challeneges and how to run the session knowing all the rules that will be in play during the session. What do you think "Knowing" something is other than remembering it? Because I know a lot of things, but that's because I remember them. And why can modest events not trigger a memory, especially if they seem, at least tangentially, to be related? I can't count the number of times I will remember some piece of information only because my wife mentioned something tangentially related. That is a sure indicator of a bored player. He has nothing to do, so he tries to do something. It seems to me that the "controlling undead as a necromancer" is not what he values about his character. The knowledge skills are. Boredom can make one fall asleep quickly. [/QUOTE]
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Can you teach someone not to (bad) metagame - (or at least not be rude)
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