Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Can you teleport onto a ship?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="General Starlight" data-source="post: 115646" data-attributes="member: 3653"><p>Actually, I'm quite certain I wouldn't be happier playing GURPS. There's a system that goes too far while striving for realism and still seriously misses it, IMHO. Besides, realism isn't the do all and tell all of fantasy gaming, nor the ultimate point of roleplaying. It's just some extra realism is often better than none, and when a GM must adjudicate a rule, such as the question that started this thread, these consideration often lead to better, more self-consistent worlds, and give the players a greater opportunity to use logic to figure things out. Now, if you don't care your DM is tossing stuff at your group that makes absolutely NO sense, that's your business.</p><p></p><p> As for Hong, the fact it is ONLY a game or only make believe in no way should be used as an excuse for poor thinking, or perhaps even an encouragement of it or a reason to ignore more considered opinions should they be offered.</p><p></p><p> And honestly, I'm not driving myself crazy or insane by thinking of such things. In fact, I enjoy it, and I find if I put this level of thought into my rulings, the players appreciate my world better, as long as they aren't the ones force to deal with the reasoning behind it. They just use the rules and get to play on what is, hopefully, a more consistent world.</p><p></p><p> As for the KISS principle (Keep It Simple, Stupid), even simplicity is relative. Some one with a high aptitude at mathematics or physics, for example, might find such consideration painfully simple, while others may run, cringing in fear as the evil mathematicians attack. Talk about divide and conquer <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p> Anyway, I find this level of thought fun, I find AD&D to be fun, and, perhaps unfortunately for me, I find those who blatantly ignore certain things while making their world too often have produced a realm with such inconsistencies that it makes playing there the real chore, and frequently less than enjoyable for ME.</p><p></p><p> Let's face it. If your world has realism without adding lots of extra work to get it, as I feel GURPS does, even if a player doesn't care too much about it or think about the extra levels of thought that went into it, they'll be fine. But if the world is lacking this realism and a player looks for it, they won't be fine. Realism, therefore, hurts less than unrealistic, ill-considered, inconsistent rulings. But we all have our preferences, and as long as you enjoy your game, no one should claim you are doing it 'wrong.'</p><p></p><p> So Icebear, thanks for your concerns as to my sanity, but I've been doing this for over 20 years and I seem relatively fine (of course that's debatable). In the meantime, my POV is expressed nicely here for those who aren't already sufficiently tired of my ranting.</p><p></p><p><a href="http://Villa.lakes.com/JamesStarlight/WorldRealism.html" target="_blank">http://Villa.lakes.com/JamesStarlight/WorldRealism.html</a></p><p></p><p> Jim.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="General Starlight, post: 115646, member: 3653"] Actually, I'm quite certain I wouldn't be happier playing GURPS. There's a system that goes too far while striving for realism and still seriously misses it, IMHO. Besides, realism isn't the do all and tell all of fantasy gaming, nor the ultimate point of roleplaying. It's just some extra realism is often better than none, and when a GM must adjudicate a rule, such as the question that started this thread, these consideration often lead to better, more self-consistent worlds, and give the players a greater opportunity to use logic to figure things out. Now, if you don't care your DM is tossing stuff at your group that makes absolutely NO sense, that's your business. As for Hong, the fact it is ONLY a game or only make believe in no way should be used as an excuse for poor thinking, or perhaps even an encouragement of it or a reason to ignore more considered opinions should they be offered. And honestly, I'm not driving myself crazy or insane by thinking of such things. In fact, I enjoy it, and I find if I put this level of thought into my rulings, the players appreciate my world better, as long as they aren't the ones force to deal with the reasoning behind it. They just use the rules and get to play on what is, hopefully, a more consistent world. As for the KISS principle (Keep It Simple, Stupid), even simplicity is relative. Some one with a high aptitude at mathematics or physics, for example, might find such consideration painfully simple, while others may run, cringing in fear as the evil mathematicians attack. Talk about divide and conquer :D Anyway, I find this level of thought fun, I find AD&D to be fun, and, perhaps unfortunately for me, I find those who blatantly ignore certain things while making their world too often have produced a realm with such inconsistencies that it makes playing there the real chore, and frequently less than enjoyable for ME. Let's face it. If your world has realism without adding lots of extra work to get it, as I feel GURPS does, even if a player doesn't care too much about it or think about the extra levels of thought that went into it, they'll be fine. But if the world is lacking this realism and a player looks for it, they won't be fine. Realism, therefore, hurts less than unrealistic, ill-considered, inconsistent rulings. But we all have our preferences, and as long as you enjoy your game, no one should claim you are doing it 'wrong.' So Icebear, thanks for your concerns as to my sanity, but I've been doing this for over 20 years and I seem relatively fine (of course that's debatable). In the meantime, my POV is expressed nicely here for those who aren't already sufficiently tired of my ranting. [url]http://Villa.lakes.com/JamesStarlight/WorldRealism.html[/url] Jim.:cool: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Can you teleport onto a ship?
Top