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Can you teleport onto a ship?
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<blockquote data-quote="IceBear" data-source="post: 115711" data-attributes="member: 1118"><p>I wasn't implying that YOU were insane, I meant that I would go insane if I had to think that much about the game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I did say in my post that I'm sure many people find this level of detail fun in their games. I'm cool with that, it just isn't for me. After all the long years to get a degree in electrical engineering and my job, I, personally, don't want that. But, as I'm fond of saying - Different strokes for different folks.</p><p></p><p>I was just stating that after 20+ years of gaming too, I'm more in the mood for keeping it reasonably realistic and, at the same time, simple as opposed to thinking too hard about my hobby. I do enough thinking about work, wife, finances, etc to want to find a reason to find one more thing to think too much about (That and my players really like things simple - too many rules and they stop having fun and no longer want to play).</p><p></p><p>I guess my players and I have reached the conclusion that if you have to put too much work into playing the game it stops being fun and becomes work. We also have found that if you look too hard at a rule you start to lose the intent of the rule to the detail of the rule. But, that's just us - we probably have lower IQs than the norm <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for this topic, I think it's a DM's call and as long as the DM is consistent then it's fair.</p><p></p><p>IceBear</p></blockquote><p></p>
[QUOTE="IceBear, post: 115711, member: 1118"] I wasn't implying that YOU were insane, I meant that I would go insane if I had to think that much about the game :) I did say in my post that I'm sure many people find this level of detail fun in their games. I'm cool with that, it just isn't for me. After all the long years to get a degree in electrical engineering and my job, I, personally, don't want that. But, as I'm fond of saying - Different strokes for different folks. I was just stating that after 20+ years of gaming too, I'm more in the mood for keeping it reasonably realistic and, at the same time, simple as opposed to thinking too hard about my hobby. I do enough thinking about work, wife, finances, etc to want to find a reason to find one more thing to think too much about (That and my players really like things simple - too many rules and they stop having fun and no longer want to play). I guess my players and I have reached the conclusion that if you have to put too much work into playing the game it stops being fun and becomes work. We also have found that if you look too hard at a rule you start to lose the intent of the rule to the detail of the rule. But, that's just us - we probably have lower IQs than the norm :) As for this topic, I think it's a DM's call and as long as the DM is consistent then it's fair. IceBear [/QUOTE]
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