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Can you teleport onto a ship?
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<blockquote data-quote="General Starlight" data-source="post: 115939" data-attributes="member: 3653"><p>Alas, it seems this thread has seriously degraded into something it really shouldn't have. WANGER? I'll say. And some think this incredible waste of space is funny? I can only remind others its origins come from the guy who exposes laws of fantasy which seem to say it's better if you don't think about it too much. Oh well.</p><p></p><p> Yet, I'll try to keep a bit of the thread alive, even if I do feel it is running far afield of teleporting. I simply have to object when someone says "Such things do not belong in fantasy." Nothing could be further from the truth. Whatever you want belongs.</p><p></p><p> Now clerics, of course, don't need to know how the magic god gives them works, but does anyone really feel wizards are somehow similarly in the dark? Isn't it more or less accepted that wizards achieve their power through their understanding of how the universe works and the control they may exercise over it? As odd as it may sound, I seriously doubt magic is merely wishful thinking come true, and whether you find it fun to consider such detail or not, I think it's more or less a given wizards do think about such things, even though their players need not.</p><p></p><p> Still, I am a little surprised at you, Icebear. With such a background, I would have thought such thinking was not complex at all - more like light reading rather than thinking hard - yet you act like I was tossing around actual partial differential equations at you or something incredibly tedious to work with and you are forced to deal with it. I don't think I'm all that rare in thinking it's probably more tedious to put up with an idiotic or ill considered ruling, no matter how consistent the DM may be with it, than it is to do a little thinking first.</p><p></p><p> And why is anyone suggesting players are somehow going to tire of this level of thought in their rules when this level of thought simply produces the ruling, and does not even have to be explained to the players at all (unless THEY want it)? Quite concisely, all they need ever hear is the actual ruling.</p><p></p><p>RULING: Yes, you can teleport onto a moving ship, but this is likely more dangerous and would fall under the 'description' category, unless you can see the ship or know somehow where it is first (or whatever you decide you want).</p><p></p><p> What player is going to shrivel at the sheer complexity of that? As for others who may think it worthwhile to ask such questions or to discuss it, such as in a forum or after the session, the very fact they are interested in the first place leads me to think they'd both enjoy the idea and welcome the discussion instead of feeling barraged by 'nonsense.' Did they just want a ruling or did they want some reason? Seems to me if they just wanted a ruling, that can only come their local DM and you won't find it in this forum. The very question being asked here in this forum calls for reason, doesn't it?</p><p></p><p> So while consistency from your DM is often more important than sheer detail or realism, it isn't the whole picture either. Consistently bad isn't fun, for example. And naturally, the fact it is the DM's call to make is such a truism it hardly bears repeated mentioning, does it?</p><p></p><p> But maybe I'm wrong. I stepped into this web site only a day or so ago more or less by invitation, but if few want to hear my POV or it gives them nothing but WANGER headaches, I might just be spending my time in the wrong place. Oh well, there's no pleasing everybody.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p> Jim.</p></blockquote><p></p>
[QUOTE="General Starlight, post: 115939, member: 3653"] Alas, it seems this thread has seriously degraded into something it really shouldn't have. WANGER? I'll say. And some think this incredible waste of space is funny? I can only remind others its origins come from the guy who exposes laws of fantasy which seem to say it's better if you don't think about it too much. Oh well. Yet, I'll try to keep a bit of the thread alive, even if I do feel it is running far afield of teleporting. I simply have to object when someone says "Such things do not belong in fantasy." Nothing could be further from the truth. Whatever you want belongs. Now clerics, of course, don't need to know how the magic god gives them works, but does anyone really feel wizards are somehow similarly in the dark? Isn't it more or less accepted that wizards achieve their power through their understanding of how the universe works and the control they may exercise over it? As odd as it may sound, I seriously doubt magic is merely wishful thinking come true, and whether you find it fun to consider such detail or not, I think it's more or less a given wizards do think about such things, even though their players need not. Still, I am a little surprised at you, Icebear. With such a background, I would have thought such thinking was not complex at all - more like light reading rather than thinking hard - yet you act like I was tossing around actual partial differential equations at you or something incredibly tedious to work with and you are forced to deal with it. I don't think I'm all that rare in thinking it's probably more tedious to put up with an idiotic or ill considered ruling, no matter how consistent the DM may be with it, than it is to do a little thinking first. And why is anyone suggesting players are somehow going to tire of this level of thought in their rules when this level of thought simply produces the ruling, and does not even have to be explained to the players at all (unless THEY want it)? Quite concisely, all they need ever hear is the actual ruling. RULING: Yes, you can teleport onto a moving ship, but this is likely more dangerous and would fall under the 'description' category, unless you can see the ship or know somehow where it is first (or whatever you decide you want). What player is going to shrivel at the sheer complexity of that? As for others who may think it worthwhile to ask such questions or to discuss it, such as in a forum or after the session, the very fact they are interested in the first place leads me to think they'd both enjoy the idea and welcome the discussion instead of feeling barraged by 'nonsense.' Did they just want a ruling or did they want some reason? Seems to me if they just wanted a ruling, that can only come their local DM and you won't find it in this forum. The very question being asked here in this forum calls for reason, doesn't it? So while consistency from your DM is often more important than sheer detail or realism, it isn't the whole picture either. Consistently bad isn't fun, for example. And naturally, the fact it is the DM's call to make is such a truism it hardly bears repeated mentioning, does it? But maybe I'm wrong. I stepped into this web site only a day or so ago more or less by invitation, but if few want to hear my POV or it gives them nothing but WANGER headaches, I might just be spending my time in the wrong place. Oh well, there's no pleasing everybody.:cool: Jim. [/QUOTE]
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