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Can you teleport onto a ship?
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<blockquote data-quote="General Starlight" data-source="post: 116768" data-attributes="member: 3653"><p>My Dear IceBear,</p><p></p><p> I think you are still barking up the wrong tree if you feel I somehow think you ought to be doing other than you are doing. I can't make it plainer than that. Fun. Strive for fun. Do what's fun for YOU. So while I am a bit perplexed you can think what I have said concerning teleporting is stressful or hard to think about, that's not my call to tell you what should and shouldn't stress you out. But I'm not doing that, am I?</p><p></p><p> As for my personal decision, the one you asked me to alter as a matter of trust, it won't drive me crazy, I assure you. Not only is this level of thought fun for ME, if anything, it's a fun part of MY hobby and relieves stress instead of adding to it. It would certainly be different if I started performing the actual mathematical calculations for such, but I won't go anywhere near that sleeping beast as that would be like work (to ME).</p><p></p><p> Sorry, then, if you somehow got the wrong impression. I seem to be giving off more than a few here.</p><p></p><p> Jim.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>p.s. I don't think it's always so easy to grok the designer's 'intent' unless you are in actual communication with them. Failing that, any interpretation you lend to the written word will more likely reflect you own desires and preconceived notions of game balance, fairness, fun, playability, or what have you. Now maybe you actually correspond regularly with said designers. I never do. But unless you do, I would be less inclined to claim any special insight into the designer's intent as a basis of your rulings. In fact, I'm often of a mind their primary intent was to make a product, sell it, and make a huge profit, and I'm not about to base a ruling on something like that.</p></blockquote><p></p>
[QUOTE="General Starlight, post: 116768, member: 3653"] My Dear IceBear, I think you are still barking up the wrong tree if you feel I somehow think you ought to be doing other than you are doing. I can't make it plainer than that. Fun. Strive for fun. Do what's fun for YOU. So while I am a bit perplexed you can think what I have said concerning teleporting is stressful or hard to think about, that's not my call to tell you what should and shouldn't stress you out. But I'm not doing that, am I? As for my personal decision, the one you asked me to alter as a matter of trust, it won't drive me crazy, I assure you. Not only is this level of thought fun for ME, if anything, it's a fun part of MY hobby and relieves stress instead of adding to it. It would certainly be different if I started performing the actual mathematical calculations for such, but I won't go anywhere near that sleeping beast as that would be like work (to ME). Sorry, then, if you somehow got the wrong impression. I seem to be giving off more than a few here. Jim.:cool: p.s. I don't think it's always so easy to grok the designer's 'intent' unless you are in actual communication with them. Failing that, any interpretation you lend to the written word will more likely reflect you own desires and preconceived notions of game balance, fairness, fun, playability, or what have you. Now maybe you actually correspond regularly with said designers. I never do. But unless you do, I would be less inclined to claim any special insight into the designer's intent as a basis of your rulings. In fact, I'm often of a mind their primary intent was to make a product, sell it, and make a huge profit, and I'm not about to base a ruling on something like that. [/QUOTE]
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