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*Dungeons & Dragons
Can you teleport onto a ship?
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<blockquote data-quote="IceBear" data-source="post: 116859" data-attributes="member: 1118"><p>Hmmmm - I guess I'm giving you the wrong impression too. What you are saying, in the specific case of teleport, isn't stressful or driving me insane. I just have a general policy of not reading too much into ANY rule, because I have found DEVELOPING and MAINTAINING all of these extra clarifications and houserules a waste of my precious time. Would I rather be analyzing the impact of allowing teleport to work on a moving ship or would I rather be working on the plot of my campaign and next week's adventure? I live a very full life and I simply don't have the time to analyze things like you anymore - to make that time is what I would consider stressful and beyond my current needs.</p><p></p><p>Again, as long as you are having fun that's the main thing. I guess the main reason some people got up in arms was because they simply stated that they didn't want to bring modern physics into their game and because "it's magic" is sufficient reason for them. You seemed (I could have misread that) to have slighted them (Hong especially) for having that attitude, when, as you stated above, all that matters is that they are having fun.</p><p></p><p>Yes, maybe they shouldn't have attacked you for your lenghty and well-thoughtout post. What you have to understand is that there have been many, many, many, many different arguments on these boards were people have basically read more into the rule than was intended and it has caused more trouble than it should have. I'm not talking about teleport here or with modern physics, but with simple English and the word choices used by the writers (Can a monk use a shield without suffering the penalties of armor is one that comes to mind, although in all fairness that one is more ambiguous than some of the others).</p><p></p><p>As to designer's intent, I often ask Monte, Skip and others what they meant and use that. Also, as I said before, if it's something that I haven't heard from a designer about, I will usually go with my gut instinct which is based on my players' feedback, my understanding of the rule, and how things used to work in past editions.</p><p></p><p>Anyway, I'm dropping this.</p><p></p><p>IceBear</p></blockquote><p></p>
[QUOTE="IceBear, post: 116859, member: 1118"] Hmmmm - I guess I'm giving you the wrong impression too. What you are saying, in the specific case of teleport, isn't stressful or driving me insane. I just have a general policy of not reading too much into ANY rule, because I have found DEVELOPING and MAINTAINING all of these extra clarifications and houserules a waste of my precious time. Would I rather be analyzing the impact of allowing teleport to work on a moving ship or would I rather be working on the plot of my campaign and next week's adventure? I live a very full life and I simply don't have the time to analyze things like you anymore - to make that time is what I would consider stressful and beyond my current needs. Again, as long as you are having fun that's the main thing. I guess the main reason some people got up in arms was because they simply stated that they didn't want to bring modern physics into their game and because "it's magic" is sufficient reason for them. You seemed (I could have misread that) to have slighted them (Hong especially) for having that attitude, when, as you stated above, all that matters is that they are having fun. Yes, maybe they shouldn't have attacked you for your lenghty and well-thoughtout post. What you have to understand is that there have been many, many, many, many different arguments on these boards were people have basically read more into the rule than was intended and it has caused more trouble than it should have. I'm not talking about teleport here or with modern physics, but with simple English and the word choices used by the writers (Can a monk use a shield without suffering the penalties of armor is one that comes to mind, although in all fairness that one is more ambiguous than some of the others). As to designer's intent, I often ask Monte, Skip and others what they meant and use that. Also, as I said before, if it's something that I haven't heard from a designer about, I will usually go with my gut instinct which is based on my players' feedback, my understanding of the rule, and how things used to work in past editions. Anyway, I'm dropping this. IceBear [/QUOTE]
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