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Can you teleport out of a glue trap?
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<blockquote data-quote="Twowolves" data-source="post: 2764221" data-attributes="member: 18093"><p>You are missing the point entirely. The reason for possibly not being to teleport out is not because you are stuck, but because you are stuck to an unwilling passenger. Someone capable of making a WIll save of any kind is NOT the same as being stuck to a rock. Apples and oranges.</p><p></p><p>Secondly, thanks for insinuating I'm a bad DM for introducing a very temporary annoyance to a PC. I guess you don't like pit traps or Charm spells or anything else that inconveniences a PC, and any DM that uses these things is automatically a bad one. Where, exactly, is it stated that I intended the PCs to be "forced" to travel with the NPC in question any further than to the local alchemist's shop to buy some Universal Solvent to unstick them? The entire point is that the NPC doesn't want to be left behind on a sinking ship, and the <strong>NPC</strong> doesn't know that the party won't just leave her. Getting out of the "dungeon" alive is her only priority, and going to jail later is ok. Inconvenient for all of maybe 30 minutes.</p><p></p><p>And no, I don't expect the Lawful Good characters in question to even consider for a moment hacking off the NPC's hand or anything like that. My players are not like that at all, and yes, there is a vial of Universal Solvent to be found in the adventure. I was merely positing the question, in the thought that it would be a minor, humorous annoyance that couldn't be immediately ignored by the wizard casting a Dimension Door and subsequently just slapping the NPC in manacles.</p><p></p><p>Just forget it. Being insulted for my attempt at a creative encounter by people who have no clue about my game or my players or my skill as a DM is just not worth my posting here. Nevermind.</p></blockquote><p></p>
[QUOTE="Twowolves, post: 2764221, member: 18093"] You are missing the point entirely. The reason for possibly not being to teleport out is not because you are stuck, but because you are stuck to an unwilling passenger. Someone capable of making a WIll save of any kind is NOT the same as being stuck to a rock. Apples and oranges. Secondly, thanks for insinuating I'm a bad DM for introducing a very temporary annoyance to a PC. I guess you don't like pit traps or Charm spells or anything else that inconveniences a PC, and any DM that uses these things is automatically a bad one. Where, exactly, is it stated that I intended the PCs to be "forced" to travel with the NPC in question any further than to the local alchemist's shop to buy some Universal Solvent to unstick them? The entire point is that the NPC doesn't want to be left behind on a sinking ship, and the [B]NPC[/B] doesn't know that the party won't just leave her. Getting out of the "dungeon" alive is her only priority, and going to jail later is ok. Inconvenient for all of maybe 30 minutes. And no, I don't expect the Lawful Good characters in question to even consider for a moment hacking off the NPC's hand or anything like that. My players are not like that at all, and yes, there is a vial of Universal Solvent to be found in the adventure. I was merely positing the question, in the thought that it would be a minor, humorous annoyance that couldn't be immediately ignored by the wizard casting a Dimension Door and subsequently just slapping the NPC in manacles. Just forget it. Being insulted for my attempt at a creative encounter by people who have no clue about my game or my players or my skill as a DM is just not worth my posting here. Nevermind. [/QUOTE]
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Can you teleport out of a glue trap?
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