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Can you teleport out of a glue trap?
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<blockquote data-quote="Twowolves" data-source="post: 2764590" data-attributes="member: 18093"><p>Well, the idea is that he has to bring her along, attached if necessary, back to port. If the party wizard could just Dim Door the paladin away from the NPC, then they could leave her, or more likely, tie her up and bring her in as a prisoner. I fully expect the party will bring her back to port, get some Universal Solvent, separate them and have her arrested. I just didn't want the "twist" to be handwaved away with a spell. I think Mylan's response was along the lines I was thinking, and the justification I was looking for.</p><p></p><p>The NPC in question is one of those chaos/trickster/impulsive types, and this stunt was to illustrate that fact. An annoyance, not a threat, and potentially quite helpful. In short, someone they have to deal with instead of knocking out and handing over to the authorities.</p></blockquote><p></p>
[QUOTE="Twowolves, post: 2764590, member: 18093"] Well, the idea is that he has to bring her along, attached if necessary, back to port. If the party wizard could just Dim Door the paladin away from the NPC, then they could leave her, or more likely, tie her up and bring her in as a prisoner. I fully expect the party will bring her back to port, get some Universal Solvent, separate them and have her arrested. I just didn't want the "twist" to be handwaved away with a spell. I think Mylan's response was along the lines I was thinking, and the justification I was looking for. The NPC in question is one of those chaos/trickster/impulsive types, and this stunt was to illustrate that fact. An annoyance, not a threat, and potentially quite helpful. In short, someone they have to deal with instead of knocking out and handing over to the authorities. [/QUOTE]
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Can you teleport out of a glue trap?
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