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<blockquote data-quote="Shaftinuri" data-source="post: 5982254" data-attributes="member: 6698140"><p><strong>entertainment vs rules...</strong></p><p></p><p>Obviously way late to the thread, but this came up in our game last night...</p><p></p><p>We just started playing 4e after a hiatus of 10+ years, and not familiar with all the "rules" yet. The group (all first-levels) encountered a spine devil that was raining hell on them, flying safely near the 30-foot high ceiling. The party's heavy hitters, a paladin and a barbarian, found themselves effectively sidelined, unable to reach. With the cleric quickly taken down by successfully volleys, things were starting to look bleak...</p><p></p><p>So the Eladrin wizard, while completely capable of effective ranged attacks, decided to be the hero and asked to fey step by the devil and attempt a grappling attack, with the hope of taking it down with him. Was that "legal"? No one new. Courageous? Yes. Stupid? You bet. The DM let him attempt it, and the player actually rolled a 1. The DM described how the wizard fell flat on his face, bloodying himself in the process. For good measure (and with the general approval of pretty much everyone around the table), the DM granted the devil an opportunity attack and the devil scored another volley in the wizard's posterior, nearly killing him.</p><p></p><p>It could well have played the other way. Difference between a hero and a zero? About two inches...</p><p></p><p>My point is the rules are one thing, but this remains a game. Think of it as writing a book or a movie script together. This fight was the climax of the evening, and everyone will remember that wizard years from now. If it's not worth retelling, it probably wasn't worth playing...</p></blockquote><p></p>
[QUOTE="Shaftinuri, post: 5982254, member: 6698140"] [b]entertainment vs rules...[/b] Obviously way late to the thread, but this came up in our game last night... We just started playing 4e after a hiatus of 10+ years, and not familiar with all the "rules" yet. The group (all first-levels) encountered a spine devil that was raining hell on them, flying safely near the 30-foot high ceiling. The party's heavy hitters, a paladin and a barbarian, found themselves effectively sidelined, unable to reach. With the cleric quickly taken down by successfully volleys, things were starting to look bleak... So the Eladrin wizard, while completely capable of effective ranged attacks, decided to be the hero and asked to fey step by the devil and attempt a grappling attack, with the hope of taking it down with him. Was that "legal"? No one new. Courageous? Yes. Stupid? You bet. The DM let him attempt it, and the player actually rolled a 1. The DM described how the wizard fell flat on his face, bloodying himself in the process. For good measure (and with the general approval of pretty much everyone around the table), the DM granted the devil an opportunity attack and the devil scored another volley in the wizard's posterior, nearly killing him. It could well have played the other way. Difference between a hero and a zero? About two inches... My point is the rules are one thing, but this remains a game. Think of it as writing a book or a movie script together. This fight was the climax of the evening, and everyone will remember that wizard years from now. If it's not worth retelling, it probably wasn't worth playing... [/QUOTE]
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