Majoru Oakheart
Adventurer
I have a new player joining my group who seems to powergame a little more than the rest of my players. He sent me a pyrokineticist as his character. My game is tonight. I've looked through it myself and it appears to be mostly legal, but I'm certain there must be something I'm missing.
My main points of concern are: Can Weapon Afire be used with the Fire Lash? Can you summon 2 whips at once? Also, doesn't his full attack with his whip add up to +15/+15/+10/+10? It seems 4 touch attacks per round dealing that much fire damage MIGHT be a little bit powerful, but I'll likely see how it works in actual play. Mostly looking for any rules problems or concerns I'm not seeing.
HP: 48+8+7d8+4d10 Current HP:
BAB +10/+5 AC 25
Full Up Sequence - 17/17/12/12 Full Up Dmg - 2d6+1d8+2
Saves
Base Stat Bonuses Other Bonuses Total
Fort +3+3+2+5 +4 +4 Vest +21
Reflex +3+1+0+5 +6 +1 Grace +4 Vest +20
Will +0+1+0+2 +0 +4 Vest +2 Iron Will +9
+1 to saves vs. Powers, Spell, Spell like effects
Attributes
Base Roll Bonuses Totals Temporary Value
Str 15 -2 racial 13
Int 14 14
Wis 10 10
Dex 14 +2 racial, +1L8,+6 Gloves 23
Con 14 +1L4,+1 L12,+2 Amulet 18
Char 12 11
Race: Xeph
Class: Ranger 2 / Swashbuckler 3/ Weapon Master 1/ Pyrokineticist 6 (R1,S1,S2,S3,R2,P1,P2,W1,P3,P4,P5,P6)
Experience Points:
Feats
Exotic Weapon Proficiency (Whip) (1)
Track (Ranger 1)
Weapon Finesse (Swashbuckler 1)
Weapon Focus (Whip, 3)
Oversized Two Weapon Fighting (6)
Improved Two Weapon Fighting (9)
Iron Will (12)
Abilities
Natural Psionic (1 Power Point)
Burst (+30 ft)
Wild Empathy
Favored Enemy (+2, Aberations)
Grace (+1)
Insightful Strike (+2)
Combat Style (Two Weapon Fighting)
Close Quarters Ranged Combat (Whip)
Fire Lash (1d8,ranged touch, 15' reach)
Fire Adaptation (Fire Resistance 10)
Hand Afire(2d6)
Bolt of Fire (6d6)
Weapon Afire (+2d6)
Nimbus
Firewalk
Skills
Concentration 12 +4 16
Craft (Alchemy) 11 +2 13
Knowledge (Psionics) 2 +2 4
Spot 5 +0 5
Listen 5 +0 5
Ride 4 +6 10
Hide 4 +6 10
Move Silently 4 +6 10
Search 4 +2 6
Sense Motive 5 +0 5
Diplomacy 6 +1 +4 synergy 11
Bluff 5 +1 6
Intimidate 14 +1 +2 synergy 17
Craft (Weaponsmithing) 3 +2 5
Languages: Common, Elven, Draconic
Equipment
Magical Stuff gp value
Hewards Handy Haversack 2500
Vest of Resistance +4 16000
Gloves of Dexterity +6 36000
Cognizance Crystal (3 points) 4000
Wand of Cure Light Wounds(50) 750
Mithril Chain Shirt +1 2250
Dastana+3 9175
Smoking Armor Spikes +1 8350
Amulet of Health +2 4000
Mundane Stuff
100' Silk rope Masterwork, Mighty Whip-Dagger +1 Str x2
2 Weeks trail rations Mastework Whip
Masterwork Rapier X2
Masterwork Composite Longbow (+1 Str)
Masterwork Dagger
20 Masterwork Arrows
Quiver
Scroll case
Bedroll
Chalk
3 Belt pouches
Masterwork Light Steel Shield
Parchement
Ink
Quill pens (3)
Crowbar
Grappling hook
Waterskin (filled with water)2X
Bullseye lantern (everburning)
Small steel mirror
Fishhooks
String
3 Outfits of explorers clothes
207 gp
Flint and Steel
edit: for readability
My main points of concern are: Can Weapon Afire be used with the Fire Lash? Can you summon 2 whips at once? Also, doesn't his full attack with his whip add up to +15/+15/+10/+10? It seems 4 touch attacks per round dealing that much fire damage MIGHT be a little bit powerful, but I'll likely see how it works in actual play. Mostly looking for any rules problems or concerns I'm not seeing.
HP: 48+8+7d8+4d10 Current HP:
BAB +10/+5 AC 25
Full Up Sequence - 17/17/12/12 Full Up Dmg - 2d6+1d8+2
Saves
Base Stat Bonuses Other Bonuses Total
Fort +3+3+2+5 +4 +4 Vest +21
Reflex +3+1+0+5 +6 +1 Grace +4 Vest +20
Will +0+1+0+2 +0 +4 Vest +2 Iron Will +9
+1 to saves vs. Powers, Spell, Spell like effects
Attributes
Base Roll Bonuses Totals Temporary Value
Str 15 -2 racial 13
Int 14 14
Wis 10 10
Dex 14 +2 racial, +1L8,+6 Gloves 23
Con 14 +1L4,+1 L12,+2 Amulet 18
Char 12 11
Race: Xeph
Class: Ranger 2 / Swashbuckler 3/ Weapon Master 1/ Pyrokineticist 6 (R1,S1,S2,S3,R2,P1,P2,W1,P3,P4,P5,P6)
Experience Points:
Feats
Exotic Weapon Proficiency (Whip) (1)
Track (Ranger 1)
Weapon Finesse (Swashbuckler 1)
Weapon Focus (Whip, 3)
Oversized Two Weapon Fighting (6)
Improved Two Weapon Fighting (9)
Iron Will (12)
Abilities
Natural Psionic (1 Power Point)
Burst (+30 ft)
Wild Empathy
Favored Enemy (+2, Aberations)
Grace (+1)
Insightful Strike (+2)
Combat Style (Two Weapon Fighting)
Close Quarters Ranged Combat (Whip)
Fire Lash (1d8,ranged touch, 15' reach)
Fire Adaptation (Fire Resistance 10)
Hand Afire(2d6)
Bolt of Fire (6d6)
Weapon Afire (+2d6)
Nimbus
Firewalk
Skills
Concentration 12 +4 16
Craft (Alchemy) 11 +2 13
Knowledge (Psionics) 2 +2 4
Spot 5 +0 5
Listen 5 +0 5
Ride 4 +6 10
Hide 4 +6 10
Move Silently 4 +6 10
Search 4 +2 6
Sense Motive 5 +0 5
Diplomacy 6 +1 +4 synergy 11
Bluff 5 +1 6
Intimidate 14 +1 +2 synergy 17
Craft (Weaponsmithing) 3 +2 5
Languages: Common, Elven, Draconic
Equipment
Magical Stuff gp value
Hewards Handy Haversack 2500
Vest of Resistance +4 16000
Gloves of Dexterity +6 36000
Cognizance Crystal (3 points) 4000
Wand of Cure Light Wounds(50) 750
Mithril Chain Shirt +1 2250
Dastana+3 9175
Smoking Armor Spikes +1 8350
Amulet of Health +2 4000
Mundane Stuff
100' Silk rope Masterwork, Mighty Whip-Dagger +1 Str x2
2 Weeks trail rations Mastework Whip
Masterwork Rapier X2
Masterwork Composite Longbow (+1 Str)
Masterwork Dagger
20 Masterwork Arrows
Quiver
Scroll case
Bedroll
Chalk
3 Belt pouches
Masterwork Light Steel Shield
Parchement
Ink
Quill pens (3)
Crowbar
Grappling hook
Waterskin (filled with water)2X
Bullseye lantern (everburning)
Small steel mirror
Fishhooks
String
3 Outfits of explorers clothes
207 gp
Flint and Steel
edit: for readability
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