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Can you tell me if this character is too powerful?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 2604072" data-attributes="member: 5143"><p>I have a new player joining my group who seems to powergame a little more than the rest of my players. He sent me a pyrokineticist as his character. My game is tonight. I've looked through it myself and it appears to be mostly legal, but I'm certain there must be something I'm missing.</p><p></p><p>My main points of concern are: Can Weapon Afire be used with the Fire Lash? Can you summon 2 whips at once? Also, doesn't his full attack with his whip add up to +15/+15/+10/+10? It seems 4 touch attacks per round dealing that much fire damage MIGHT be a little bit powerful, but I'll likely see how it works in actual play. Mostly looking for any rules problems or concerns I'm not seeing.</p><p></p><p>HP: 48+8+7d8+4d10 Current HP: </p><p>BAB +10/+5 AC 25 </p><p>Full Up Sequence - 17/17/12/12 Full Up Dmg - 2d6+1d8+2 </p><p></p><p>Saves </p><p></p><p> Base Stat Bonuses Other Bonuses Total </p><p>Fort +3+3+2+5 +4 +4 Vest +21 </p><p>Reflex +3+1+0+5 +6 +1 Grace +4 Vest +20 </p><p>Will +0+1+0+2 +0 +4 Vest +2 Iron Will +9 </p><p>+1 to saves vs. Powers, Spell, Spell like effects </p><p></p><p>Attributes </p><p></p><p> Base Roll Bonuses Totals Temporary Value </p><p>Str 15 -2 racial 13 </p><p>Int 14 14 </p><p>Wis 10 10 </p><p>Dex 14 +2 racial, +1L8,+6 Gloves 23 </p><p>Con 14 +1L4,+1 L12,+2 Amulet 18 </p><p>Char 12 11 </p><p>Race: Xeph </p><p>Class: Ranger 2 / Swashbuckler 3/ Weapon Master 1/ Pyrokineticist 6 (R1,S1,S2,S3,R2,P1,P2,W1,P3,P4,P5,P6)</p><p>Experience Points: </p><p></p><p>Feats </p><p></p><p>Exotic Weapon Proficiency (Whip) (1) </p><p>Track (Ranger 1) </p><p>Weapon Finesse (Swashbuckler 1) </p><p>Weapon Focus (Whip, 3) </p><p>Oversized Two Weapon Fighting (6) </p><p>Improved Two Weapon Fighting (9) </p><p>Iron Will (12) </p><p></p><p>Abilities</p><p></p><p>Natural Psionic (1 Power Point)</p><p>Burst (+30 ft)</p><p>Wild Empathy</p><p>Favored Enemy (+2, Aberations)</p><p>Grace (+1)</p><p>Insightful Strike (+2) </p><p>Combat Style (Two Weapon Fighting) </p><p>Close Quarters Ranged Combat (Whip) </p><p>Fire Lash (1d8,ranged touch, 15' reach) </p><p>Fire Adaptation (Fire Resistance 10) </p><p>Hand Afire(2d6) </p><p>Bolt of Fire (6d6) </p><p>Weapon Afire (+2d6) </p><p>Nimbus </p><p>Firewalk</p><p></p><p>Skills</p><p></p><p>Concentration 12 +4 16 </p><p>Craft (Alchemy) 11 +2 13 </p><p>Knowledge (Psionics) 2 +2 4 </p><p>Spot 5 +0 5 </p><p>Listen 5 +0 5 </p><p>Ride 4 +6 10 </p><p>Hide 4 +6 10 </p><p>Move Silently 4 +6 10 </p><p>Search 4 +2 6 </p><p>Sense Motive 5 +0 5 </p><p>Diplomacy 6 +1 +4 synergy 11 </p><p>Bluff 5 +1 6 </p><p>Intimidate 14 +1 +2 synergy 17 </p><p>Craft (Weaponsmithing) 3 +2 5 </p><p></p><p>Languages: Common, Elven, Draconic </p><p></p><p>Equipment </p><p></p><p>Magical Stuff gp value </p><p>Hewards Handy Haversack 2500 </p><p>Vest of Resistance +4 16000 </p><p>Gloves of Dexterity +6 36000 </p><p>Cognizance Crystal (3 points) 4000 </p><p>Wand of Cure Light Wounds(50) 750 </p><p>Mithril Chain Shirt +1 2250 </p><p>Dastana+3 9175 </p><p>Smoking Armor Spikes +1 8350 </p><p>Amulet of Health +2 4000 </p><p></p><p>Mundane Stuff </p><p></p><p>100' Silk rope Masterwork, Mighty Whip-Dagger +1 Str x2 </p><p>2 Weeks trail rations Mastework Whip </p><p>Masterwork Rapier X2 </p><p>Masterwork Composite Longbow (+1 Str) </p><p>Masterwork Dagger </p><p>20 Masterwork Arrows </p><p>Quiver </p><p>Scroll case </p><p>Bedroll </p><p>Chalk </p><p>3 Belt pouches </p><p>Masterwork Light Steel Shield </p><p>Parchement </p><p>Ink </p><p>Quill pens (3) </p><p>Crowbar </p><p>Grappling hook </p><p>Waterskin (filled with water)2X </p><p>Bullseye lantern (everburning) </p><p>Small steel mirror </p><p>Fishhooks </p><p>String </p><p>3 Outfits of explorers clothes </p><p>207 gp </p><p>Flint and Steel</p><p></p><p>edit: for readability</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2604072, member: 5143"] I have a new player joining my group who seems to powergame a little more than the rest of my players. He sent me a pyrokineticist as his character. My game is tonight. I've looked through it myself and it appears to be mostly legal, but I'm certain there must be something I'm missing. My main points of concern are: Can Weapon Afire be used with the Fire Lash? Can you summon 2 whips at once? Also, doesn't his full attack with his whip add up to +15/+15/+10/+10? It seems 4 touch attacks per round dealing that much fire damage MIGHT be a little bit powerful, but I'll likely see how it works in actual play. Mostly looking for any rules problems or concerns I'm not seeing. HP: 48+8+7d8+4d10 Current HP: BAB +10/+5 AC 25 Full Up Sequence - 17/17/12/12 Full Up Dmg - 2d6+1d8+2 Saves Base Stat Bonuses Other Bonuses Total Fort +3+3+2+5 +4 +4 Vest +21 Reflex +3+1+0+5 +6 +1 Grace +4 Vest +20 Will +0+1+0+2 +0 +4 Vest +2 Iron Will +9 +1 to saves vs. Powers, Spell, Spell like effects Attributes Base Roll Bonuses Totals Temporary Value Str 15 -2 racial 13 Int 14 14 Wis 10 10 Dex 14 +2 racial, +1L8,+6 Gloves 23 Con 14 +1L4,+1 L12,+2 Amulet 18 Char 12 11 Race: Xeph Class: Ranger 2 / Swashbuckler 3/ Weapon Master 1/ Pyrokineticist 6 (R1,S1,S2,S3,R2,P1,P2,W1,P3,P4,P5,P6) Experience Points: Feats Exotic Weapon Proficiency (Whip) (1) Track (Ranger 1) Weapon Finesse (Swashbuckler 1) Weapon Focus (Whip, 3) Oversized Two Weapon Fighting (6) Improved Two Weapon Fighting (9) Iron Will (12) Abilities Natural Psionic (1 Power Point) Burst (+30 ft) Wild Empathy Favored Enemy (+2, Aberations) Grace (+1) Insightful Strike (+2) Combat Style (Two Weapon Fighting) Close Quarters Ranged Combat (Whip) Fire Lash (1d8,ranged touch, 15' reach) Fire Adaptation (Fire Resistance 10) Hand Afire(2d6) Bolt of Fire (6d6) Weapon Afire (+2d6) Nimbus Firewalk Skills Concentration 12 +4 16 Craft (Alchemy) 11 +2 13 Knowledge (Psionics) 2 +2 4 Spot 5 +0 5 Listen 5 +0 5 Ride 4 +6 10 Hide 4 +6 10 Move Silently 4 +6 10 Search 4 +2 6 Sense Motive 5 +0 5 Diplomacy 6 +1 +4 synergy 11 Bluff 5 +1 6 Intimidate 14 +1 +2 synergy 17 Craft (Weaponsmithing) 3 +2 5 Languages: Common, Elven, Draconic Equipment Magical Stuff gp value Hewards Handy Haversack 2500 Vest of Resistance +4 16000 Gloves of Dexterity +6 36000 Cognizance Crystal (3 points) 4000 Wand of Cure Light Wounds(50) 750 Mithril Chain Shirt +1 2250 Dastana+3 9175 Smoking Armor Spikes +1 8350 Amulet of Health +2 4000 Mundane Stuff 100' Silk rope Masterwork, Mighty Whip-Dagger +1 Str x2 2 Weeks trail rations Mastework Whip Masterwork Rapier X2 Masterwork Composite Longbow (+1 Str) Masterwork Dagger 20 Masterwork Arrows Quiver Scroll case Bedroll Chalk 3 Belt pouches Masterwork Light Steel Shield Parchement Ink Quill pens (3) Crowbar Grappling hook Waterskin (filled with water)2X Bullseye lantern (everburning) Small steel mirror Fishhooks String 3 Outfits of explorers clothes 207 gp Flint and Steel edit: for readability [/QUOTE]
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Can you tell me if this character is too powerful?
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