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Can you temporarily pause your movement in a friendly creature's space?
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<blockquote data-quote="pming" data-source="post: 6840664" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>The answer is: Tell you DM what you intend to do. Let him/her figure out how.</p><p></p><p>Seriously. You, as a player, don't have to worry about such niggling things as "rules" and how they may or may not be applied in this or that situation. Y'see, how it works is like this: "<em>Ok, DM, I yell at Grendok the Wizard to move aside as I run and tackle the bad guy in front of him!</em>". Then, the DM takes that information and decides if it's at all possible, what rule is going to be used, or makes something up to handle it based on some other rule that is close. In your case, the rules you listed are a good starting point for the DM. He then thinks about it, and comes up with a solution: "<em>Ok, Player, Grendok puts his back against the wall as you barrel your way down. Roll a to hit at Disadvantage. If you hit, you tackle the bad guy. If you miss, you land prone at the bad guys feet and he can use a bonus action against you</em>". (or whatever he decides).</p><p></p><p>That's how the rules in an RPG are supposed to be used. Not as absolutes...but as guidelines for running a game of make believe. So, can you do that? Yup. Nothing stopping you from trying. Chance of success? Up to your DM, but using the guidelines around movement and whatnot are probably the best bet to adjudicate a solution.</p><p></p><p>In short, the rules you listed are saying: <em>Here's some base rules for moving. Use them to help you handle situations in the game where a character or creature is primarily moving around as an action.</em> They are <strong>not</strong> saying: <em>This is the only movement you can do in the game. Period. If it's not covered here, you can't do it.</em></p><p></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6840664, member: 45197"] Hiya! The answer is: Tell you DM what you intend to do. Let him/her figure out how. Seriously. You, as a player, don't have to worry about such niggling things as "rules" and how they may or may not be applied in this or that situation. Y'see, how it works is like this: "[I]Ok, DM, I yell at Grendok the Wizard to move aside as I run and tackle the bad guy in front of him![/I]". Then, the DM takes that information and decides if it's at all possible, what rule is going to be used, or makes something up to handle it based on some other rule that is close. In your case, the rules you listed are a good starting point for the DM. He then thinks about it, and comes up with a solution: "[I]Ok, Player, Grendok puts his back against the wall as you barrel your way down. Roll a to hit at Disadvantage. If you hit, you tackle the bad guy. If you miss, you land prone at the bad guys feet and he can use a bonus action against you[/I]". (or whatever he decides). That's how the rules in an RPG are supposed to be used. Not as absolutes...but as guidelines for running a game of make believe. So, can you do that? Yup. Nothing stopping you from trying. Chance of success? Up to your DM, but using the guidelines around movement and whatnot are probably the best bet to adjudicate a solution. In short, the rules you listed are saying: [I]Here's some base rules for moving. Use them to help you handle situations in the game where a character or creature is primarily moving around as an action.[/I] They are [B]not[/B] saying: [I]This is the only movement you can do in the game. Period. If it's not covered here, you can't do it.[/I] ^_^ Paul L. Ming [/QUOTE]
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Can you temporarily pause your movement in a friendly creature's space?
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